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View Full Version : HMC #16 - MarloK


majid-smiley
08-18-2008, 06:02 PM
hey all i`ll start the marlok for tribute...
here is my start...
sketch was done for Crash Mccrerry that worked on Stan Studio ,when the work move to sculpture they did some changes...so i will change it at the next step

i must say thanx alot Alex oliveira for help !

sketch from stan winston
http://i34.tinypic.com/27xfnh2.jpg
my analyse
http://i37.tinypic.com/vnz89d.jpg

my start just the basic forms..
http://i35.tinypic.com/28k3iqg.jpg

my basemesh
http://i34.tinypic.com/10mtthx.jpg

SantoAnderson
08-18-2008, 06:36 PM
Awesome start buddy. I love the pose. It definitely has that Crash look. Can't wait to see more.

pavlov
08-18-2008, 07:26 PM
Nice start :thumbsup:

Antropus
08-18-2008, 10:34 PM
Yep, great start man. I can't wait for this one.

-Kris

teleman
08-18-2008, 11:33 PM
How did you make the base mesh? Zspheres or poly model?

majid-smiley
08-19-2008, 04:57 PM
SantoAnderson...thank you ! happy you like that !
pavlov...thank you !
Antropus...hey kris !! thanx alot man ! you are the winner as i see...
teleman....thank you ! i start my basmesh in maya...and i will create a new basemesh in zbrush...

here is an update...
http://i33.tinypic.com/257kil5.jpg

mesklil77
08-19-2008, 06:43 PM
Excellent..man ...:bowdown:..

oliveira
08-19-2008, 08:48 PM
great start man!!

Alex Oliver

majid-smiley
08-20-2008, 04:31 PM
mesklil77...thank you !
oliveira...thanx alot alex !

today i made my new basemesh...i did the head within zbrush, and the body within maya...here is some screenshot...
http://i34.tinypic.com/1y4hhd.jpg
http://i38.tinypic.com/2h5tt8z.jpg

StevenEgan
08-20-2008, 07:03 PM
The new mesh looks great!

I have a question though: Ok, so you have modeled the Hi-res mesh in ZB and now have built up a new base mesh in Maya/ZB. Are you going to use this new mesh to re-sculpt the details, or are you going to transfer the details via Disp map?

Great work!

anmKevin
08-20-2008, 07:05 PM
The mesh is good! But, I don't understand the pose. In the original concept his leg was out because he was running forward, but if he's just standing in that position, wouldn't he fall over?

headfirst
08-20-2008, 08:15 PM
The character is looking awesome.
good work so far. Really looking forward to more and more updates.

The mesh is good! But, I don't understand the pose. In the original concept his leg was out because he was running forward, but if he's just standing in that position, wouldn't he fall over?

I believe he is going to pose it later. Right now its like this so he can sculpt with symmetry, so he does not have to sculpt general details twice on both legs.

majid-smiley
08-20-2008, 09:03 PM
thanx for your comments !...i`ll update it as soon...


StevenEgan...thank you !....i made the base mesh, after that i divide it 3 or 4 ( related to the model and details ) and then use ProjectAll in zbrush for transfering the details ( sometimes you must hide some parts of your model for projection )

anmKevin...thank you !...yea ! hehh...he will fall over ! but its because i dont want to lose my symmetry...i`ll pose it after that

headfirst...thak you !...and thanx for answering !

majid-smiley
08-21-2008, 06:13 PM
here is my new wip...

http://i38.tinypic.com/15ecxfm.jpg

http://i36.tinypic.com/2a7gzr5.jpg

oliveira
08-21-2008, 06:37 PM
great work buddy!

Alex Oliver

SinisterUrge
08-21-2008, 07:07 PM
Looks excellent, top rate job so far.

Antropus
08-21-2008, 07:58 PM
Great progress. I can't wait to see him transposed :)

-Kris

living_for_cg
08-21-2008, 08:40 PM
woww.
congrates man :bowdown:

majid-smiley
08-22-2008, 04:12 PM
oliveira...thanx alot alex !
SinisterUrge...thank you !
Antropus...thanx alot kris ! im working on his pose now...
living_for_cg...thank you ali !

here is an update...

http://i35.tinypic.com/24y7l6w.jpg

Itsgallus
08-22-2008, 04:49 PM
Hello Skull-Monster....

Your model looks..AWESOME......

good concept, Excellent anatomy and a dynamic pose

can't wait to see it finished...keep it up....

//Cheers

majid-smiley
08-23-2008, 05:22 PM
Itsgallus...hello and thank you !


here is another update...
http://i36.tinypic.com/m748w6.jpg


http://i36.tinypic.com/egzj2e.jpg

http://i35.tinypic.com/nq5iwy.jpg

farazmobin
08-23-2008, 10:22 PM
wow..this is looking amazing..

majid-smiley
08-24-2008, 02:08 PM
farazmobin...thank you !


here is an update with some polypaint on it...

http://i36.tinypic.com/i35sax.jpg
http://i35.tinypic.com/osc2mt.jpg
http://i36.tinypic.com/259wdbo.jpg

SinisterUrge
08-24-2008, 11:59 PM
Great job, this guy looks finished now. I'm impressed

oliveira
08-25-2008, 12:35 AM
great work! love the polypaint work

Alex Oliver

TimCallaway
08-25-2008, 02:42 AM
Fantastic work =]

mandana
08-25-2008, 08:20 AM
great Majid.I really like it ^.^
but I think I like it when he has just 4 fingers.
your latest update is awsome:applause:.keep it up my friend and
good luck

navidmilan
08-25-2008, 11:14 AM
hmmmm amazing work. :applause:

majid-smiley
08-25-2008, 05:00 PM
SinisterUrge...thanx ! still in progress...
oliveira...thank you my buddy ! glad to hear that !
TimCallaway...thanx !
mandana...thanx ! the design is from stan winston...
navidmilan...thanx !

i start some tweaks detailing the character ...here is

http://i34.tinypic.com/2mhy51w.jpg

WyattHarris
08-25-2008, 05:26 PM
The hands look amazing and the colors are really coming out well.

Antropus
08-25-2008, 09:43 PM
Man, this is my favorite overall entry so far. He looks angry and the polypaint looks sweet.

Keep it up,
-Kris

Deepam
08-25-2008, 10:06 PM
Awesome work here already ! :bounce:

Those organic beauty of his body is giving a nice feel and I like the pose too.

Is that all coloring done using polypaint, did you use any special brushes for that ?

majid-smiley
08-30-2008, 06:36 PM
WyattHarris...thank you !
Antropus...thank you kris ! im really happy to hear it from you !
Deepam..thank you !...i just used the defult brush ( and alphas ) for painting...

i just finished my details on marlock model...and import the objs into maya...here is a snapshot...model with the NormalMap ( 2k tangantspace normalmap generated with Zbrush )...and i used GUV tile for that...

http://i37.tinypic.com/14t1nd0.jpg
snapshot of wires from maya...

level 2 from zbrush imported into maya...

http://i37.tinypic.com/2v1qfyo.jpg

and level 1...
http://i34.tinypic.com/zwm8gi.jpg

TimCallaway
08-30-2008, 06:39 PM
that's so sweet, love your work man.

StevenEgan
08-30-2008, 11:46 PM
This is absolutely Amazing, Skull-Monster!

Your character is so beautifully modeled. And your poly painting skills are beyond compare...

awaiting the final :thumbsup:

majid-smiley
09-13-2008, 08:52 AM
TimCallaway...thank you ! happy you like them !
StevenEgan...thank you !

ChewyPixels
09-14-2008, 09:26 PM
Awesome job! This is one of my favs! :thumbsup:

Antropus
09-15-2008, 04:39 AM
I second that. Great job my friend. Another one for your nice collection of models.
Congrats on finishing it and good luck!

-Kris

majid-smiley
09-16-2008, 08:53 AM
Jedi-Juice...thanx alot !
Antropus...thak you buddy ! realy happy for your kind words !

farazmobin
09-17-2008, 10:00 AM
the anatomy and polypaint is really topnotch..great stuff majid.

majid-smiley
09-20-2008, 08:09 AM
farazmobin...thanx alot !

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