View Full Version : Rendering : abstract forms
giantrobot 06-02-2003, 03:35 AM this is a great desktop image done by digitalblasphemy.com using lightwave.
http://www.digitalblasphemy.com/graphics/freeg/somethingblue.jpg
anyone know how to do this in max with or without brazil? (without would be better since i only have the brazil test).
thanks
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ZeBoxx
06-02-2003, 03:56 AM
Those hairs ?
Hmmm...
Tapered lofts to get the models.
Then for the material...
100% self-illuminating
purple diffuse color, or whichever color you like
inner opacity folloff
additive transparency (opacity?) method
that should be the brunt of it
giantrobot
06-02-2003, 04:06 AM
yup...it is the rendering/materials that i am trying to figure out. i just cant get it right.
i basically did exactly what you mentioned before i made the post...but it is not totally right. if you look at that image, not everything is adding onto everything else. if it did, everything would be blown out to white all over the place.
also, are there possibly some things in there that have opacity falloffs from base to tip? some look opaque at the base.
ZeBoxx
06-02-2003, 04:36 AM
Well.. the link no longer works, so I can't take a 2nd peek :/
dbach
06-02-2003, 04:46 AM
I am not entirly shure how to do it but, I would take a good long look to see if it could be accomplished using an incidence shader. If you get it to work pls tell me how you did it.
Out,
Don
giantrobot
06-02-2003, 04:54 AM
really...the link works for me.
here is a cropped, highly compressed image. I do not want anyone to think that i am hurting digitalblasphemy in any way, so i do not want to publish his entire image.
http://www.ryanlesser.com/images/webviewing/db.jpg
Oktavian
06-02-2003, 07:40 AM
I'm not sure but didn't LIghtwave supports subsurface scattering?
If it is so, than you should use a renderer for Max that supports this too (e.g. finalRender).
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