moroten
04-25-2002, 04:09 PM
Hi,
I have a problem with my biped. I want my character to run around with an egg in its hands, and later put it down. I want to animate the hands by moving the egg, and I do this by keying the BipHands w/ ObjectSpace IK as usual.
But when use Link Constraint on the the egg to temporarily link it to the bip root (to make the egg follow the walk), MAX crashes instantly without any warnings.
What do I do wrong? Or can it be done some other way? I'm open to suggestions. Basically, I need to:
-Animate the hands (or egg) to move the egg (or hands)
-Have the egg follow the Biped when moving
-Have the egg NOT to follow the Biped later.
That's it, i guess... Any help greatly appreciated!
-Daniel
I have a problem with my biped. I want my character to run around with an egg in its hands, and later put it down. I want to animate the hands by moving the egg, and I do this by keying the BipHands w/ ObjectSpace IK as usual.
But when use Link Constraint on the the egg to temporarily link it to the bip root (to make the egg follow the walk), MAX crashes instantly without any warnings.
What do I do wrong? Or can it be done some other way? I'm open to suggestions. Basically, I need to:
-Animate the hands (or egg) to move the egg (or hands)
-Have the egg follow the Biped when moving
-Have the egg NOT to follow the Biped later.
That's it, i guess... Any help greatly appreciated!
-Daniel
