PDA

View Full Version : MAX crashes w/ Biped Linked objects - HELP!


moroten
04-25-2002, 04:09 PM
Hi,

I have a problem with my biped. I want my character to run around with an egg in its hands, and later put it down. I want to animate the hands by moving the egg, and I do this by keying the BipHands w/ ObjectSpace IK as usual.
But when use Link Constraint on the the egg to temporarily link it to the bip root (to make the egg follow the walk), MAX crashes instantly without any warnings.

What do I do wrong? Or can it be done some other way? I'm open to suggestions. Basically, I need to:
-Animate the hands (or egg) to move the egg (or hands)
-Have the egg follow the Biped when moving
-Have the egg NOT to follow the Biped later.

That's it, i guess... Any help greatly appreciated!

-Daniel

Iain McFadzen
04-25-2002, 06:33 PM
Don't know why it's crashing, but you could try linking the biped hand to a dummy using the ObjectSpace IK and applying the link constraint to the dummy. Linking things directly to Biped bones often causes stupid little errors.

moroten
04-26-2002, 02:57 AM
Thanks for replying. Unfortunately MAX is crashing on me any which way I try to set the damn thing up.
Are there special restrictions when using Link Constraint with a Biped? I wouldn't be surprised, considered how poorly CS is integrated with MAX in other aspects.

Or would it be more stable to write an expression that 'mimics' Link Constraint functionality for this specific object? Does anyone have a clue where to find or write one of those?

Many thanks in advance,
-Daniel

CGTalk Moderation
01-13-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.