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View Full Version : Escape Chamber C, dorin jannotta (3D)


doja
08-16-2008, 10:39 PM
http://features.cgsociety.org/gallerycrits/325200/325200_1218926364_medium.jpg (http://features.cgsociety.org/gallerycrits/325200/325200_1218926364_large.jpg)

Title: Escape Chamber C
Name: dorin jannotta
Country: USA
Software: Maya

Modeled in Maya with software render with a mental Ray Occlusion Pass. Post work included level and sharpen adjustments. This environment is being built for an animation and at the moment materials on the side wall do not have texture maps on them.

Kev3D
08-17-2008, 01:08 AM
Modeling and texturing look pretty good. I think the lighting, however, looks a little flat. It doesn't really feel like the light is coming from the the lights in the scene.

Rla
08-17-2008, 03:12 PM
i agree the lighting on you scene is flat..and is the pipe on the image's left side textured..it doesnt look like it

simoncheng
08-18-2008, 03:48 AM
nice work.
maybe tweak some texture and lighting will help.

nmcelmury
08-18-2008, 04:44 PM
I agree with most of the above comments, you should definitely work a little more on the lighting, everything looks pretty heavily occluded. I would recommend adjusting your occlusion shaders parameters so the occluding shadows don't reach so far out from the geometry and basically darken up your entire scene.
I would definitely work a little more on the textures as well, it looks as though it's supposed to be a little old and dirty so i would for sure add some more dirty textures and some spec maps to your objects to really make it pop.
You're on your way, keep up the work!

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08-18-2008, 04:44 PM
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