View Full Version : FemaleRogue, Woodys3d Dani Garcia (3D)

08-15-2008, 02:10 PM
http://features.cgsociety.org/gallerycrits/49755/49755_1219408638_medium.jpg (http://features.cgsociety.org/gallerycrits/49755/49755_1219408638_large.jpg)

Title: FemaleRogue
Name: Woodys3d Dani Garcia
Country: Spain
Software: 3ds max, ZBrush

For this character I tried to show a female rogue in some kind of medieval fantastic world.

Here's also a close up of this image:

And here one of the WIP images, when she was still in T-Pose:

Hope you like it!

08-16-2008, 10:52 AM

Fantastic Dani! Congratulations! :thumbsup:

08-16-2008, 11:13 AM
I saw this work in another forum (foro3d) and I have to say that I loved it, just the hair I think you would be able do better, because is a little plastic, the rest is amazing, congratulations.

08-16-2008, 11:20 AM
Fantastic work. I like her attitude and framing very much.

08-16-2008, 01:47 PM
very well done 4*

08-16-2008, 05:46 PM
This is great!

08-16-2008, 06:15 PM

I like the pose and her skin is quite good aswell. But I think you could improve this piece with a better lighting, more detailed environment and her eyes, eyebrows and hair need more work.

08-16-2008, 07:29 PM
Nice, she is cute, the boobs are not humongous, the pose is great, so is lighting, great work overall

08-16-2008, 07:36 PM
Awesome work . 5*s from me

HAmed katebi

08-17-2008, 08:38 PM
dani, i really like your unique style of doing things - keep it up! (five from me ;))

08-17-2008, 11:00 PM
Great anatomy! expecially the legs! and the boots are well done too! but what really caught my attension was the cool shadows on her right leg :P just love little details like that haha :D

08-18-2008, 03:53 AM
awesome works.

08-18-2008, 09:33 AM
Thanks to all for the comments!

The hair crit has been the one more repeated, both in this forum as in others. I usually don't want to tweak images once I consider them to be finished, but I think this one deserves to give it a try, so I will take a look at hairfx, that I think it can work to get more realistic hair. So its possible than in a few time I have an update of this image with a new hair.

08-18-2008, 05:11 PM
good job!! :applause:

08-18-2008, 10:57 PM
Hola! un trabajo excelente. ;)

08-22-2008, 12:39 PM
I've updated the old render on the first post, with a new one with redone hair and a few other tweaks. Hope you like it!

08-22-2008, 05:15 PM
Great work, i love the detail you put into it. I also like the style.

08-25-2008, 01:51 AM
Stunning. Reminds a bit of Blur's work for Warhammer Online. Keep it up!

08-25-2008, 02:01 AM
Great modeling, pose, textures and environment. The lighting, however, seems to be a missed opportunity. She's so evenly light from the front, with no evident light source (or impact on the background) that it feels incongruous. If you used a limited ambient light combined with strong light coming through the latticed window, it would add great drama. If she disappears too much in that lighting, you could add a "moon" light to fill in the shadows a bit. But I'd urge you to keep the main light coming from the window, with all the shadows it will make.

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