View Full Version : Rigging up a skateboard.
phojekt 06-01-2003, 06:35 PM hello.
my name is ash.
This is my first 3d forum :) and my first thread...
super tight 3d on here made with c4d - Righton.
I am Working on this personal project involving comping in a 3d board into footage... i,e stairs - ramps etc..
I was thinking of of rigging up the trucks - to help the keyframing..
is this a good idea - or possable? or is there a better way to approach this...
the board... Quicktime - 434k - tests -
http://umeric.com/temp/skateboard/drop_board.mov
thanks.
ash
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www.umeric.com
www.phojekt.com
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flingster
06-01-2003, 06:49 PM
first forum...first thread.......WELCOME
nice move btw
:thumbsup:
Per-Anders
06-01-2003, 07:20 PM
well it looks like you're using dynamics, so you could play around with rigid body springs on the trucks, so that they move convincingly. if you're animating by hand, then there are lots of ways to go. you could use xpresso to control the rotation of the trucks (through a couple of range mapper nodes) using a user data "real" slider. that way you can simply animate teh slider and it would rotate convincingly. you could also attempt to use softik with correctly set up goals and upvectors you should be able to get a pretty convincing motion. to be honest, you will probably find you spend more time ironing out faults with the motion if you rig it though than if you were to animate by hand.
phojekt
06-01-2003, 07:45 PM
RightON - Thanks for the welcome - flingster-
re: mdme_sadie.
Thanks for the quick reply yo.- yep - yep I been trying out the dynamics toys, but pretty hard to control IMHO - soon as u put some mass on the object, and for some reason I cant get the object 2 stop moving so I just HACK it abit and stop the solver at a frame thats looks alright - but its nice to have as a ref to see how fluid the motion has to be..
I think Your right about about messing around with the rig to get the motion down - ill do it by hand. - ill play with the "xpresso to control the rotation of the trucks (through a couple of range mapper nodes) using a user data "real" slider." idea of yours - im new to C4D8 and nodes, but looks like a tight way off thinking...
thanks.
ash
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