cgclay
08-14-2008, 10:52 PM
This is cross-posted from the general rigging forum, because I use maya and because this forum seems to have more activity.
I am fairly new to rigging so pardon me if this question sounds a bit obvious.
I am rigging a crab leg, and from my research into the mechanics of it, I have found that it contains 5 single-axis joints.
Now, I could quite simply cheat it and use a standard IK chain on my 5 joints and nobody would ever notice. The problem I am having is that when the leg is raised, it intersects quite noticeably into the body, because (from what I understand) in reality, the joint that permits the major up and down rotation of the leg is offset from the base a little bit. Hopefully the picture can explain it a little better.
Is it possible to setup an IK leg so that I could lock an axis on the base joint at least? Or does this require a much more complex solution?
Thanks :)
I am fairly new to rigging so pardon me if this question sounds a bit obvious.
I am rigging a crab leg, and from my research into the mechanics of it, I have found that it contains 5 single-axis joints.
Now, I could quite simply cheat it and use a standard IK chain on my 5 joints and nobody would ever notice. The problem I am having is that when the leg is raised, it intersects quite noticeably into the body, because (from what I understand) in reality, the joint that permits the major up and down rotation of the leg is offset from the base a little bit. Hopefully the picture can explain it a little better.
Is it possible to setup an IK leg so that I could lock an axis on the base joint at least? Or does this require a much more complex solution?
Thanks :)
