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Michto
08-14-2008, 03:46 PM
Hi all,

I'm working on a little animation where one character is a mirrored version of the other one. The thing is my character is rigged, and I would like to keep the rigging in the new one without having to mess too much with vertex groups etc... Is there an easy way to do that?

Michel

Michto
08-14-2008, 04:15 PM
solved, was easy,

I just mirrored the mesh in edit mode, then mirrored the armature in edit mode, seems to be working fine.

Michel

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08-14-2008, 04:15 PM
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