View Full Version : Which IDE/Complier ?
CgKumar 08-14-2008, 06:39 AM Hi guys, i am begining my take on programming. I am not new to this game, only that i am new for developing for the CG community.
I would like to know which IDE is the overall best? (I personally, have used MS Visual Studio) so i am more drawn to that, is the Express version ok? or should i go pro?
I have real the resources, and its really valuable. So what about the others like bloodshed and FP... I would like to know your valuable input.
I am intent to develop for maya, so are there any sdk or templates i can use?
I work on the mac in daytimes, is Xcode good for development for maya?
Any and all inputs are most appreciated.
Kumar
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CgKumar
08-14-2008, 10:51 AM
Just though i post an update, I found out, autodesk recommends visual studio 2005 sp1 with template hotfix if you are doing api stuff. With now 2008 version out, i wonder if the express C++ will do as an IDE or do i need the studio pro version? Any ideas anyone.
Oh ya, Xcode 2.4.1 is recommended on OSX with gcc..
Is the autodesk developer network really, good? anyone is on there?
Hmm think i better surf more and find out before i start developing.
Robert Bateman
08-18-2008, 10:12 AM
Just though i post an update, I found out, autodesk recommends visual studio 2005 sp1 with template hotfix if you are doing api stuff. With now 2008 version out, i wonder if the express C++ will do as an IDE or do i need the studio pro version? Any ideas anyone.
The express edition is basically the same compiler, minus some optimisation options, and doesn't ship with the platform SDK. You can however download the platform SDK ( http://www.microsoft.com/downloads/details.aspx?familyid=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en ), and once you've set the paths up in the VC++ options, it's basically the same level of functionality as the full version - i.e. it can be used for maya plug-ins. So either the express edition, or the full edition will be fine. The 2008 compiler should be fine with the maya API.....
Is the autodesk developer network really, good? anyone is on there?
I'm on it. So far I have never had a single question answered. So if it's tech support your after, I wouldn't bother - it's pretty much useless. The only reason you'd ever want to join, is to get unique node ID's for your plug-in (see MTypeId in the API docs if you're not sure what i'm on about). That's pretty much pointless unless you intend to sell the plug-in commercially...
CgKumar
08-18-2008, 10:25 AM
Thanks a lot Robert Bateman.
One thing about Express is that you have to jump through some hoops if you want to compile for x64, but it can be done.
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