Serashi
08-14-2008, 03:33 AM
Hi Everyone
Quick question. i have my model smooth bound to a skeleton, weighted it and added influence objects. next step is to add blendshape for some corrective deformation. the shoulder as usual is the trickiest.
all vaules are zeroes out on the model, the controls.
i dulicate the model, make the blend shape change, move the blendshape node under the skin node. and test it out. the shoulder reactes as it should....but. for some reason the geomtry of the hands and lower arms move slightly also on both sides. and i never touched them. tried several times, same result. Is there anything obvious i missed or you smart riggers out there know of?
Thank You
Serashi
Quick question. i have my model smooth bound to a skeleton, weighted it and added influence objects. next step is to add blendshape for some corrective deformation. the shoulder as usual is the trickiest.
all vaules are zeroes out on the model, the controls.
i dulicate the model, make the blend shape change, move the blendshape node under the skin node. and test it out. the shoulder reactes as it should....but. for some reason the geomtry of the hands and lower arms move slightly also on both sides. and i never touched them. tried several times, same result. Is there anything obvious i missed or you smart riggers out there know of?
Thank You
Serashi
