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Tidus
06-01-2003, 01:16 PM
question on the below pic.
thanks first.

Benedikt
06-01-2003, 01:47 PM
what kind of mesh is this?
and did you assign any materials or did you change something on the default lambert?

arangel
06-01-2003, 02:18 PM
It seems like you have the Shading option "Backface Culling" checked on the Panel menu. Like this, Maya won´t shade the back faces of polys. Try turning it off.

Alexandre Rangel

www.mayazine.com.br

Levitateme
06-01-2003, 06:23 PM
have you got uvs for that? a few times like last night for exp. my model was see through in places, i had to give it texture projections for it to stop being stupid, maybe that will help other than that check your custom polygon display backface culling sounds right .

Tidus
06-02-2003, 01:41 AM
model have their own texture.
I had turn off "Backface Culling" option.
all the model still have visual prob.

btw,the model I opened is downloaded in 3dfestival.

schmu_20mol
06-02-2003, 02:10 AM
well haven't had any xp in modeling with maya for later mirroring but as an lw guy i'd say 'are those double-sided polys?'...perhaps i'm totally wrong with that...don't yet know how maya handles this kind of stuff

SheepFactory
06-02-2003, 02:54 AM
click on your model -> open attribute editor -> render stats -> turn on double sided


:thumbsup:

Tidus
06-02-2003, 12:19 PM
thx,Sheep Factory
:beer:

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