PDA

View Full Version : Character : female


Totyo
06-01-2003, 12:51 PM
Hello : )
I'm working for a compositing and camera tracking video and for this one, I have to modele a girl. Not as real as a photo but, better she will look like, the better the 3D compositing will be good ; )
Modeled in Amapi 7, if you have any comment, they will be welcome !
http://www.totyo.com/3D/buste.jpg

Totyo
06-01-2003, 08:16 PM
I updated a little and changed the proportions. Now, working on the back ; )
http://www.totyo.com/3D/buste2.jpg

Totyo
06-02-2003, 02:10 PM
Hum.. it seems nobody want to comment... anyway, I'll continue to post my progression ;)
I'm working on the back, but I must change some stuff... (arms too small, etc..)

http://www.totyo.com/3D/buste3.jpg
http://www.totyo.com/3D/buste3b.jpg

dominicqwek
06-02-2003, 02:28 PM
hi, i think you should soften the details a bit. they look a lil too harsh to me.:thumbsup:

L_4
06-02-2003, 04:05 PM
nice model. soften the body more is all i have to say.

Totyo
06-02-2003, 08:52 PM
Well, it's the specular of Amapi which make the the details so sharp. It's a nice display, but it always show the problems ;)
Then, it's a good display :rolleyes:

Spady
06-02-2003, 09:13 PM
Well, I am not that good with anatomy, but I will try to help.
The body may be a little short (or too wide), but it's hard to tell when you are modeling polygons by polygons and are not using any reference.
The deltoids and the collar bones are to be refined.

Good luck :wavey:

Totyo
06-02-2003, 10:00 PM
About the size of the body, I used a reference for working (sorry Spady ; ) Don't forget that the human body isn't perfect and I don't want to model the perfect body ^__^;,
and for the deltoids, you're right ! I updatez the back a little.
Tomorrow, I'll begin the head ;)

Sylfurd
06-02-2003, 10:20 PM
Beautiful a$$ !! :eek: :beer: :drool: :love:

CGTalk Moderation
01-15-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.