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LucentDreams
06-01-2003, 09:50 AM
Alright guys, unfortunately because of some serious issues with my system, I didn't get expose image done in time, thats okay I'll still do it for expose 2, I hope there will be a second.

Anyways now Im going to dedicate time to the rigging CD, so here's your chance for final requests of what you'd like to see covered.

For example, should I cover how to apply the same rigging techniques to both a soft and hard IK setup or is my preference fine (majority Hard IK) Should I cover the basic of posing and animating, maybe specific to a walk cycle or a jump. What do you guy want covered, specific areas concerns in regards to rigging and animation. Final price will be $20 USD available through coffee press and should be available by the end of june if all goes well.

Currently my plan is not only on how to setup the bones and heirarchy but also cover things like Icon recognition, colour coding, selectibility and many other aspects of clean and fast rigs.

As for when I get into working in cinema again (because of computer issue), I may just have to go back to my old graphics card or use my brothers system :/ to get it done, but hopefully ATI will be able to add some incite into why no matter what drivers I use ati2dvag.dll keeps freezing on my system.

AdamT
06-01-2003, 01:44 PM
As far as IK vs SIK, I say concentrate on whatever works best. I'd also like to see covered:

* proper skinning techniques;
* motion mixing using Momix;
* transporting rigs between characters;
* reusing motions;
* IK/FK blending;
* constraining objects (not the character, but deforming and non-deforming stuff) to the control rig.

Okay, so maybe some of this stuff on Part II. :)

BTW, $20 seems *very* reasonable!

flingster
06-01-2003, 01:51 PM
knowing absolutely nothing about rigging..
i would like to see the same techniques used for soft and hard ik and vice versa, to get some perspective on the whole thing...the pitfalls etc.

posemixer, restriction tags, claudebonet..and meshes, maybe a bit about momix and timelines...is that enough for ya!! heh heh.
everything and anything really...is it plainly about rigging or about mocca?

good luck and looking forward to it...:thumbsup:

slouchcorp
06-01-2003, 02:16 PM
What about a brief section on the modeling side of things, making an efficiant mesh what areas to look out for elbows knees etc how to set up good loops.

maby set up a simple charactor like AM's thorn basic shape that we can learn from.

Mike.

bobzilla
06-01-2003, 03:30 PM
KAI: Very nice of you to be doing this to begin with and for $20 AND asking our input! Wow...much appreciated.

Ditto on everything Adam said. Some things like FK/IK blending I'm not sure is even possible in Cinema, is it? MoMix: Bit of a mystery. Some insight would help. Muscle deformations: That I'd like to see. I've just sent Maxon a somewhat crazed suggestion for a muscle system.

I personally don't see the necessity for an all SIK set up, so both IKs in the set up would be helpful.

I think a start to finish step by step aon a simple character with all the boning, rigging, skinning, deforming, animating and sample walk cycle would be great.

PS Must bug Maxon for the "AutoClaude" button.

mrblifil
06-01-2003, 04:28 PM
Claude Bonet techniques would be nice, the documentation is a little light. Hard to tell what to watch out for until the rig starts misbehaving.

Kevin

Kirl
06-01-2003, 05:27 PM
Yeah, what Slouchcorp said.

What to look out for when modeling a character that you're planning to animate later on.

And diffrent ways to setup a rig, and the pro's and cons of each...

pasto
06-01-2003, 06:26 PM
Sorry for your expose images, could we see them anyway... just curious.

Whatever you talk about (all you have said sounds really interesting), just explain why you do things and what could happen if you didn't. I prefer to understand the concept of things instead of simply following a tutorial like mime that explains nothing at all.
Beside, the price is too low, everybody is going to have it !! :D

thanx a lot
pasto

bobzilla
06-01-2003, 06:33 PM
Yeah...what pasto said. I too like to know why I'm doing something. The mime tut especially tells you to move this or that out of or into the hierarchy, but why? That's when it gets confusing.

lllab
06-01-2003, 08:18 PM
transfering riggs to different models...
simple, but good walkcycles...
pose morphing

cheers

stefan

ajmotley
06-01-2003, 10:32 PM
Hey Kaiskai, I agree with the requests so far. For me I need something in a novice format. IK and SIK wiould be very good as would a chapter on how to model to achieve optimal movement with your character after rigging. Also something that takes full advantage of the unique Cinema features like posemixer and momix. One last thing if this comes out the way I think it will, $20.00 is well worth the price.

peace:thumbsup:

LucentDreams
06-01-2003, 10:34 PM
Originally posted by pasto
Sorry for your expose images, could we see them anyway... just curious.

Whatever you talk about (all you have said sounds really interesting), just explain why you do things and what could happen if you didn't. I prefer to understand the concept of things instead of simply following a tutorial like mime that explains nothing at all.
Beside, the price is too low, everybody is going to have it !! :D

thanx a lot
pasto

Sure I'll post the bunny later today in its current state, I neve got past modeling as thats where the freeze happens is the simple process of pushing and pulling points :/

Anyways Thats my main purpose with the CD's is to explain how things work and why, Thats the common challenge when teaching though, there are lectures and there are workshops, lectures exlain things but never get things accomplished thus half the information is ost since there is no aplication of knowledge, worsk shops are tight for time as things have to get done so you learn on the go and little is ever explained (often the case in tutorials) so youonly learn about half of what you need to know, looking back at my old tutorials I wrote back just after XL 7 was released that was my problem. You'll find especially in terms of setting upgoal heirarchies that I'll actuallygot through why you should set up the first part of the heirarchy, and then sho problems of leaving it like that, then adjust it and show you how it can be even more effective but still offer all the same abilities and such, sort of we could do this which allow for such and such, but its better if we do that which will allow for such and such, but also allow us to do somthing else too.

Don't worry everything I do will be explained as to why I do it.

Originally posted by AdamT
As far as IK vs SIK, I say concentrate on whatever works best. I'd also like to see covered:

* proper skinning techniques;
* motion mixing using Momix;
* transporting rigs between characters;
* reusing motions;
* IK/FK blending;
* constraining objects (not the character, but deforming and non-deforming stuff) to the control rig.

Okay, so maybe some of this stuff on Part II.

BTW, $20 seems *very* reasonable!


The price was generated by the thread I had concerning price, I was aiming for 20-25 and as I expected everyone wanted it as cheap as possible. Unfortunately the company making these for me only does data CD's not DVD's so I am limited as to what I can put onto on disc so I thought the cheaper price should work as people would want so much I'd need to make two seperate discs. So some of these requests won't be on the first disc :/ Mostly motion stuff I"ll save for another disc, however there is a lot of requests for momix to be covered, so I'll see if that would make sense witheverything else covered. I mean I wan the disc to have a format, and to suddenly jump from setting up the spine or something to taking about momix is a weird jump. so from you list, momix and reusing motion won't likely make it, IK/FK blending, well I can do an expresso thing for sitching, I"ve seen two methods in R8 so far, both have a few problems and the only other method I know of off the top of my head is the three rig system which I'm not a fan of but could try to cover, I'll look into any other techniques someone else may have or talk to some other riggers using max and such and see what sort of systems they use.

FLINGSTER:uhm..err. well you should be able to build the majority of the HARDIK rig without owning mocca for the SIK, but I am building the skeleton using the bone tool, simply because it really makes sense to do it that way, but you do bring up a concern hadn't thought of, which is XL 7 and R8 users without mocca. I"ll have to see what i can do.

in regards to modeling, I'd thought about that, and as most of youalready know I've actually started a modeling CD which I planned on first, R8 specific, but I see a bigger demad for the rigging stuff so I think I'd make more sales a lot sooner, wish I could say I"m doing this soley for you guys, but things are and have been tight, the more I can make onb the CD's the thoe better I am when I don't get freelance teaching jobs. The model wil be a really nice simple model, much simpler then my human tarzan like guy I posted a while ago, he's more for demo reel purposes, the model is very lowres so he should perform quite nicely onmost systems, and he'll be a provided file of course.

Kirl I don't know how many different setups I could show each one would take a lot of time, I will be covering differences in the way certan areas can be done and as I said earlier in this post, compare why one is good but another is better.


Thanks lot for for the requests, definitely enough concerns for a second disc, which would come later. I'm still not sure how much i"ll be able to fit on one whole disc, so I'll eventually post a thread on all the stuff that will be covered in a few weeks one I"m pretty sure as to what I"ll be limited to. Feel free to keep sugesting, if I can't get it in I'll add it onto a disc 2 list. All CD's wil be sold under LucentDreams my freelance company title, which has become more of a freelance instucting thing rather then design and animation thing, so the CD's fit in pefectly.

Beechdbum
06-01-2003, 10:35 PM
properaly making the mesh would be the big one for me i know its already been said but it ruined an entire model i made just so i could rig it, so im just making sure it guts said again and again and again...

LucentDreams
06-02-2003, 01:55 AM
The model
http://cgi.third-era.com/~kaiskai/misc/cdmodel.jpg

742 polies

pit
06-02-2003, 06:22 AM
Very nice model Kai - perfect loops for animation. Only the hands look a tad to small. Look forward to your cd!

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