PDA

View Full Version : HMC#16 Penguin (Bust)


spiritmouse
08-12-2008, 10:55 PM
Didn't have time to do the last challenge, but I've to do this one since I grew up with Stan Winston's movie and love them.
I'm going to do just the bust of the Penguin for his unique, yet human-like features.
http://l.yimg.com/img.movies.yahoo.com/ymv/us/img/hv/photo/movie_pix/warner_brothers/batman_returns/danny_devito/batman.jpg

spiritmouse
08-27-2008, 07:24 AM
I've been gotten a lot more busy after taking on another job on top of my freelance work. However, I don't want to give up this great opportunity to do a model of Penguin.
So here it is my start, blocking out the face in maya -
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/082708_PenguinBust_WIP_01.jpg

spiritmouse
09-02-2008, 09:43 PM
Finished the base mesh in maya, ready to take it into zbrush next:
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/090208_PenguinBust_WIP_01.jpg

StevenEgan
09-02-2008, 09:47 PM
base mesh looks good. looking forward to your sculpt.

Good luck!

spiritmouse
09-05-2008, 03:18 AM
Fixed the base mesh a little bit to make it less of a smile:
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/090408_PenguinBust_WIP_01.jpg

And here is the first little touch with Zbrush, more to come!
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/090408_PenguinBust_WIP_02.jpg

spiritmouse
09-09-2008, 06:05 AM
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/090808_PenguinBust_WIP_01.jpg
Realized quite some big proportional problem that didn't match the reference after 2 hours into zbrush. Fortunately zbrush is awesome, I can move those geometry in the lowest mesh effortless and keep all the details~ :p
Less than a week now... Still haven't get to hair and stuffs... I need to hurry up.....

spiritmouse
09-10-2008, 05:15 AM
Adding in some more details in the face, moving on to the hair next~
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/090908_PenguinBust_WIP_01.jpg

spiritmouse
09-15-2008, 09:28 AM
time ticking.....
I've tried using hair sim, but I'm really too new to it... so I simply revolved curves in maya for now
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/091408_PenguinBust_WIP_03.jpg
I've take the sculpt from zbrush back into maya, and built a base for him
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/091408_PenguinBust_WIP_04.jpg
And he got a hat and tie now:
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/091408_PenguinBust_WIP_05.jpg

And some color to bring him little more life:
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/091408_PenguinBust_WIP_06.jpg

spiritmouse
09-15-2008, 10:52 AM
Finally get the renders done

Beauty Render:
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/Penguin_Final.jpg
Hi Res - http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/lPenguin_Final.jpg
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/Penguin_FinalAO.jpg
Hi Res - http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/lPenguin_FinalAO.jpg
Orthographic:
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/Penguin_Front_01.jpg
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/Penguin_Top_01.jpg
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/Penguin_Side_01.jpg
Wireframe:
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/Penguin_Wire.jpg
http://www.spirit-mouse.net/net_storage/cg/Penguin_HMC/Penguin_Front_02.jpg
WIP Thread: http://forums.cgsociety.org/showthread.php?p=5383583#post5383583
Description:
This is a really great study of facial features and getting the likeness of the face. It was definitely a challenge, yet a fun one. I wished I could have more time to put into it though... especially on the hair and shirt

CGTalk Moderation
09-15-2008, 10:52 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.