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speakerwizard
08-12-2008, 01:42 PM
This is a great challenge and i hope i get the time to finish this one, I'm choosing IronMan as i'd like the practice on such a perfectly machined model and loverly metal materials. Thinking it will be a bust but if i have the time maybe even the 'bad guy suit' as well. Good luck to the rest of ya, im hoping to have some initial sketches or something posted later today.

speakerwizard
08-12-2008, 10:37 PM
http://i151.photobucket.com/albums/s127/speakerwizard/1.jpg

1st face piece ('mouth-plate')

http://i151.photobucket.com/albums/s127/speakerwizard/2.jpg

on my sketch

speakerwizard
08-13-2008, 02:07 PM
http://i151.photobucket.com/albums/s127/speakerwizard/Picture-2.jpg

more of the helmet, im finding this harder than i thought, very out of practice!

speakerwizard
08-13-2008, 04:29 PM
most of the basic shape down now, needs refining and some geometry sorting out:
http://i151.photobucket.com/albums/s127/speakerwizard/Picture4.png

and ortho:

http://i151.photobucket.com/albums/s127/speakerwizard/Picture2-1.png

speakerwizard
08-13-2008, 06:26 PM
just stumbled across this image for anyone interested (too late for my helmet :( ) but good reference:
http://i150.photobucket.com/albums/s112/zalesboard/parkablogs/ironman_blueprint_all.jpg

countdown5
08-13-2008, 06:46 PM
Looking like a very clean build so far.


...and thanks for the orths. Been looking for something like that.

speakerwizard
08-13-2008, 08:43 PM
cheers for the comment! this is just a few fixes (mainly around eyes / jaw) and some colour just to see what it'll be like and get an idea. I'm think ill be doing a recreation of the bust that you can buy.

http://i151.photobucket.com/albums/s127/speakerwizard/Picture1-3.png

C0nduct0r
08-13-2008, 08:59 PM
your modeling is perfect

bowly
08-13-2008, 09:18 PM
looking forward to seeing more :)

speakerwizard
08-14-2008, 01:25 PM
Thanks for the comments. I think i will start on the armor before going into the details, heres the helmets current orthographics

http://i151.photobucket.com/albums/s127/speakerwizard/Picture-1-1.jpg

and a texture test:

http://i151.photobucket.com/albums/s127/speakerwizard/test.jpg

SantoAnderson
08-14-2008, 07:55 PM
Hey Andy, looking pretty good so far. I would personally fix that arc under the brow, where the nose would be. Both edge loops above and below it seem to flow well with the rest of the geometry, but that sudden dropped point feels out of place. Maybe you could post a screen grab with your model against an image plane? Good luck. I'm having fun spectating this challenge.

speakerwizard
08-14-2008, 09:30 PM
Hi, thanks, yeah will be going through all the geometry tweaking including that part. started on the chest plates today but not enough to post yet.

speakerwizard
08-21-2008, 09:23 PM
Hi, I have a question for you guys, as i said i'm very out of practice here and i am also deciding to use sub-d's (for the creasing etc) but on my latest model i have encounted an error when converting to sub-d's that says i have 'duplicate edges' only i cannot see them, I tried selecting all edges and hitting delete (ive done this to get rid of unwanted vertices before) but no luck, please help, thanks.

Antropus
08-21-2008, 09:34 PM
Hi, I have a question for you guys, as i said i'm very out of practice here and i am also deciding to use sub-d's (for the creasing etc) but on my latest model i have encounted an error when converting to sub-d's that says i have 'duplicate edges' only i cannot see them, I tried selecting all edges and hitting delete (ive done this to get rid of unwanted vertices before) but no luck, please help, thanks.
Have you tried the cleanup function yet? It normally selects the area with the problem and shows it to you so you can fix it. Sometimes, if it's just a little area and no matter what you do you can't fix it, just delete those polys and append new ones.

-Kris

speakerwizard
08-21-2008, 09:40 PM
I did try the cleanup function (for the 1st time) but it didnt highlight anything, i played with the settings and nothing seemed to help :S the object is all quads but if i sub divide it before converting to sub d's it works (obviously i dont want to do it this way but it may help someone understand).

speakerwizard
08-21-2008, 09:54 PM
This is the message:

// Warning: Nothing is selected. Select objects or components to delete. //
// Error: polyToSubdiv1 (Poly To Subdiv Node): The conversion to a subdivision surface failed.
// One or more duplicated edges were present.
// Repair the duplicate edges by selecting the polygon
// and issuing the following command, then try again:
select .e[378] .e[161] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1; //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

Antropus
08-21-2008, 10:16 PM
This is the message:

// Warning: Nothing is selected. Select objects or components to delete. //
// Error: polyToSubdiv1 (Poly To Subdiv Node): The conversion to a subdivision surface failed.
// One or more duplicated edges were present.
// Repair the duplicate edges by selecting the polygon
// and issuing the following command, then try again:
select .e[378] .e[161] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1; //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //
And have you tried to select the mesh and use the command that Maya is suggesting? Like pasting select .e[378] .e[161] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1; into the MEL line and hitting enter?

Another option is to select all vertices in the mesh, go to the merge option box and use a very small value, like 0.001 for exemple (depending of the scale of your model) and then merge everything to combine any vertex that is on top of one another.

speakerwizard
08-21-2008, 10:32 PM
afraid i tried both ways, thanks though

hakanpersson
08-21-2008, 10:47 PM
there are some things cleanup cant find. Another thing you can try is, turn of texture border display for the object and planar map it. If there are some strange textureborders you see then just delete that face a create a new one.

afaik "advanced subd converter" plugin is supposed to find flaws in the mesh too when converting to subd. Cant find it for m2008 but available for maya 8.5 and below.

speakerwizard
08-21-2008, 11:12 PM
thanks for your help guys, I have managed to get past it by deleting and appending faces a row at a time, luckily its not too high res haha, anyway, as a late to the party subdiv user i am loving the creasing, here is a 'tester' of just the face plate.

http://i151.photobucket.com/albums/s127/speakerwizard/Picture2-2.png

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