View Full Version : HMC #16 - Jurassic park III Dinosaurs
Deepam 08-11-2008, 09:31 AM Hi everyone !! :wavey:
In the year 1993, when the movie "Jurassic Park I" released, I was a kid and saw the movie on big screen. Those dangerous creatures with cruel behaviour, I had never seen those kind of scenes before in that time. So just became crazy from that time till today about Dinosaurs, specially the raptors !! :twisted:
Remembering those amazing creations - I want to personally dedicate my entry to the great man who gave life to the creatures whom nobody ever seen, the man who amazed everyone by his work in the films those cannot be forgotten - :bowdown:
Stan Winston
________________
Now, here is my entry -
I am going to start working on dinosaurs in Jurassic Park III.
Will try to do as much as I can, there is not much time left as I started late already.
Took the first one to work on, that is - Velociraptor
some ref images:
http://downwiththeinternet.files.wordpress.com/2007/12/velociraptor.jpg
http://cache.eb.com/eb/image?id=8045&rendTypeId=4
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namnocilis
08-11-2008, 11:50 AM
cool! thats a hell lot of details.. love to see all those detailing in zbrush.. plan the basemesh quick so that you have enough time to do all those high details.. All the best! :thumbsup: will be watching your progress..
Deepam
08-11-2008, 08:26 PM
Thanks for encouragement Nitin. This is my favourite one, will try to give enough treatment to it.
_______________
I found these very interesting facts about dinosaurs, like to share with you guys -
How many types of dinosaurs are known?
Approximately 700 species have been named. However, a recent scientific review suggests that only about half of these are based on fairly complete specimens that can be shown to be unique and separate species. These species are placed in about 300 valid dinosaur genera (Stegosaurus, Diplodocus, etc.), although about 540 have been named. Recent estimates suggest that about 700 to 900 more dinosaur genera may remain to be discovered.
Most dinosaur genera presently contain only one species (for example, Deinonychus) but some have more (for example, Iguanodon). Even if all of the roughly 700 published species are valid, their number is still less than one-tenth the number of currently known living bird species, less than one-fifth the number of currently known mammal species, and less than one-third the number of currently known spider species.
And here is the first update -
http://i242.photobucket.com/albums/ff249/deepampathak/01-2.jpg
Deepam
08-13-2008, 03:55 PM
Just completed whole body, ready to export, took much time then my expectation as I did little more detailing here.
http://i242.photobucket.com/albums/ff249/deepampathak/02-1.jpg
WyattHarris
08-13-2008, 04:01 PM
That's a great mesh, should be easy to detail.
Good job so far.
namnocilis
08-14-2008, 09:45 AM
Awesome dude! the basemesh is looking very good.. GoodJob!:thumbsup: now time for sculpting.. cooL!
Locusta
08-14-2008, 10:27 AM
Great mesh for the Raptor already. And in an amazing speed. I really look foreward for the Zbrushing ;)
A question: Do you leave the limps that cubic as to be seen in the pic or do you already smooth down the edges a bit before going to high poly it?
I hope you get all the Dinos done you want to make. Thumbs up and alot of energy!
Deepam
08-14-2008, 04:38 PM
WyattHarris - Thanks!!
namnocilis - Thanks buddy!!
Locusta - Thanks for kind words!! well, I have smooth down the edges as I subdivide the mesh in zbrush. I will try to do as much as Dinos as I can. :wip:
Here is an update of some primary details done in zbrush, working on it, don't know :shrug: how much detail I can give, as my PC is not strong enough to handle too much high poly model.
http://i242.photobucket.com/albums/ff249/deepampathak/03-2.jpg
harshdesign
08-14-2008, 05:07 PM
WyattHarris - Thanks!!
Here is an update of some primary details done in zbrush, working on it, don't know :shrug: how much detail I can give, as my PC is not strong enough to handle too much high poly model.
Hope you are using Polygroups in ZB. That way you can isolate particular parts and work in more detailed mesh whthout killing your PC, as ZB calculates the polygroup(part) of the mesh that you see onscreen.
Another hint would be HD geometry.
WyattHarris
08-14-2008, 05:37 PM
I second that, polygroups really help when your PC starts struggling.
SantoAnderson
08-14-2008, 11:58 PM
Don't forget that the raptors underwent a considerably design change between the movies. The JP3 raptors had an enlarged nasal cavity and those goofy feathers:
http://www.phoxim.de/achim_schulz_raptor_jp3/achim_schulz_raptor04.jpg
Deepam
08-15-2008, 07:56 AM
harshdesign & WyattHarris - I have used HD geometry earlier but didn't used Polygroups before, as I am not a veteran in zb yet :blush: , just learning new features. Last night I tried, how to use polygroups and it was pretty simple and useful. Thanks guys :)
SantoAnderson - Yes, surely considering that issue, about feathers - I read about Velociraptors and it was said that the male ones have those feathers on their head but the female ones don't. And my piece is a female velociraptor so I think she don't have it. ;)
Will try to finish this one today, little scared about skin texture, never tried that different kind of skin pattern before.
Locusta
08-15-2008, 08:05 AM
I love your Raptor already!! Looks great. Thanks for your advise to smooth down in ZB. It looks so easy in your case, but I guess itīs a lot of fine tuning (better said smoothing) to get the right shape of the limps. You nailed it!
Harsh advise for using Polygroups is highly to recommend. Not only for the polycount onscreen, as well for the overall organisation and workflow.
I look so foreward to see him in his reptile, leathery skin with all the beautyfull wrinkles and skratches.
Again: He roooock!
And I wonder what Dino comes next ;)
Deepam
08-17-2008, 06:55 AM
Locusta - Those Polygroups helped a lot. About next dino, well I am going to select that now, lets see which one. Thanks !!
Hey guys !!
Just completed skin details last night, due to festival holidays I got little lazy :blush: .
Anyways,This was a real fun doing a dinosaur skin work, nice experience, I made some custom alpha brushes to get those large and small wrinkles, also for mouth, hands and legs for those bony structures. I tried to get as much as details I can, don't know how fine I did, as there is not much time left, still some dinosaurs are waiting for me . .
http://i242.photobucket.com/albums/ff249/deepampathak/04-1.jpg
mesklil77
08-17-2008, 10:57 AM
nice progress man..
nmcelmury
08-17-2008, 10:10 PM
Hey Deepam, this is turning out really nice, I've always loved the way the raptors looked in these movies, looks like you're doing them some justice with this one! It's looking really great.
I guess my only crit would be the scales around his mouth, they look very uniform and placed, and maybe a little too big?
Other than that it looks very nice, I like the detail you put into his skin, he has that nice almost cross-hatched style you see in a lot of reptiles, keep up the good work! :beer:
kumarC
08-18-2008, 12:43 PM
Great Progress Deepam. Are you planning on a diorama for this ?
Rock on.
Deepam
08-18-2008, 08:20 PM
mesklil77 - Thanks ! :)
nmcelmury - man, you have some very sharp observations(about mouth). I realized that thing very late. So, adjusted in this post, Thanks for pointing it. :)
kumarC - Thanks ! About diorama - I don't think so, there is not enough time for that as my primary aim it to create as many dinosaurs as possible but will think about later. :shrug:
So, just a little tweaking here and there, soon start working on the next one.
C&C are most welcomed !
http://i242.photobucket.com/albums/ff249/deepampathak/05-1.jpg
Deepam
08-25-2008, 09:34 PM
Hi guys !!
I was sick :sad: for over a week so didn't work a little . . lots of time wasting :banghead: .
Here is a pic of the next dinosaur I am going to work on which is -
Pteranodon
Didn't get any good bottom ref pic of this, which I think is the best view to see all the details of its body. If anyone has that view image or link that will be helpful.
http://www.ircs.upenn.edu/cogsci2000/pteranodon.jpg
rahulsociety
08-27-2008, 08:07 PM
nice work broooooo........
Nemoriko
08-27-2008, 09:02 PM
nice work !!! I canīt wait to see the Final :-)
Deepam
08-29-2008, 09:01 PM
Thanks guys !!
Here is the base mesh completed, little corrections required for proportions but I will do that in zb.
http://i242.photobucket.com/albums/ff249/deepampathak/PteranodonWIP1.jpg
rahulsociety
08-31-2008, 07:31 AM
:wavey:
its very nice man.....mesh is good..!!! I'm waiting for final output...!!
All The Best.....!! :thumbsup:
wesdood
08-31-2008, 12:36 PM
That velociraptor came out really nice. Can't wait to see the next one finished.
StevenEgan
08-31-2008, 09:14 PM
That's a nice Dino sculpt you have here. I like the details, though Maybe there a bit too much? not sure...
Nice.
Deepam
09-02-2008, 09:56 PM
Thanks for the kind words guys !!
Here is the Pteranodon finally finished, it is getting too much hard for me to give time for this challenge, as my Maya studies are running fast, need more time to practice, currently it is all about character setup. Don't want to take risk, so now I am unable to do more dinos, its is a real hard decision for me, but I have to :shrug:
http://i242.photobucket.com/albums/ff249/deepampathak/Pteranodon_final_01.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/Pteranodon_final_02.jpg
MonkeyManDon
09-03-2008, 06:55 PM
Wow! Amazing! I love dinosaurs and could never get tired of looking at dino models. These are some of the best I have seen. Well done! Really well done. lol. I love how you sculpted the details in the skin. It truly brings the model to life without the textures, I can only imagine how these will turn out with textures.
Keep up the amazing work! :D Cannot wait to see how these turn out.
StevenEgan
09-03-2008, 09:43 PM
Nice work Deepam! Sorry to hear you can't do any more work on your dinos. Good luck with your maya studies.
Deepam
09-16-2008, 09:01 AM
MonkeyManDon & StevenEgan - Thanks guys !
So, here is my final post with the two dinos completed successfully:
ARTIST NAME: Deepam Pathak
ARTWORK NAME: Velociraptor (JPIII)
SOFTWARE USED: Maya, Zbrush
FINAL RENDER:
http://i242.photobucket.com/albums/ff249/deepampathak/Final800-1.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/Final600x800.jpg
HIRES FINAL RENDER LINK:
http://i242.photobucket.com/albums/ff249/deepampathak/Final1600.jpg
BEAUTY RENDER:
http://i242.photobucket.com/albums/ff249/deepampathak/Beauty-1.jpg
ORTHOGRAPHIC RENDERS:
http://i242.photobucket.com/albums/ff249/deepampathak/top-1.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/side.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/bottom-1.jpg
WIREFRAMES:
http://i242.photobucket.com/albums/ff249/deepampathak/wire1-1.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/wire2-1.jpg
Deepam
09-16-2008, 09:12 AM
ARTWORK NAME: Pteranodon (JPIII)
SOFTWARE USED: Maya, Zbrush
FINAL RENDER:
http://i242.photobucket.com/albums/ff249/deepampathak/Final800-2.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/Final600x800-1.jpg
HIRES FINAL RENDER LINK:
http://i242.photobucket.com/albums/ff249/deepampathak/Final1600-1.jpg
BEAUTY RENDER:
http://i242.photobucket.com/albums/ff249/deepampathak/beauty-2.jpg
ORTHOGRAPHIC RENDERS:
http://i242.photobucket.com/albums/ff249/deepampathak/top-2.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/side-1.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/bottom-2.jpg
WIREFRAMES:
http://i242.photobucket.com/albums/ff249/deepampathak/wire1-2.jpg
http://i242.photobucket.com/albums/ff249/deepampathak/wire2-2.jpg
DESCRIPTION:
This time I enjoyed a lot working on dinos, specially skin texture was very interesting and new to me so I learned very much from it. Now I realized that your first and second level of blocking should be very accurate and perfectly finished before you go to the next level. So nice experience again. :wip:
Best Wishes to all the participants !! :thumbsup:
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