View Full Version : HMC #16- Pumpkinhead
buryme 08-11-2008, 08:09 AM Hey long time reader first time poster, hehe... I'm going to see give Pumpkinhead a shot.
I'm about to go out of town for a week and won't be able to work on it at all, but today I started blocking in a mesh and I think this will be a very fun challenge.
Good luck everyone.
final update:
http://forums.cgsociety.org/showpost.php?p=5383454&postcount=15
latest:
http://img60.imageshack.us/img60/5687/final01fu1.jpg
http://img142.imageshack.us/img142/3690/final02kn1.jpg
http://img222.imageshack.us/img222/1769/final03tq4.jpg
http://img354.imageshack.us/img354/505/orthofbhy5.jpg
http://img509.imageshack.us/img509/6383/orthoside1et0.jpg
http://img357.imageshack.us/img357/5057/orthoside2ha3.jpg
http://img403.imageshack.us/img403/3940/orthotopbotus2.jpg
http://img136.imageshack.us/img136/2663/wiresin4.jpg
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buryme
08-11-2008, 09:13 AM
here's what I have for tonight...
namnocilis
08-11-2008, 12:04 PM
Good start Dave.. pls post some of ref image u are using so will be able to tell better as you proceed further.. the basemesh looks good at the moment! waiting for updates..
buryme
08-11-2008, 08:16 PM
Thanks for the kind words, here are some of the primary ref images I am using...
http://img501.imageshack.us/img501/6617/blogjoedpumpkinheadyx2.th.jpg (http://img501.imageshack.us/my.php?image=blogjoedpumpkinheadyx2.jpg)
http://img501.imageshack.us/img501/8351/lrg465pknhed6ct6.th.jpg (http://img501.imageshack.us/my.php?image=lrg465pknhed6ct6.jpg)
http://img293.imageshack.us/img293/3137/lrg467pknhed5la8.th.jpg (http://img293.imageshack.us/my.php?image=lrg467pknhed5la8.jpg)
http://img501.imageshack.us/img501/9379/pumpkinheadsotaam4.th.jpg (http://img501.imageshack.us/my.php?image=pumpkinheadsotaam4.jpg)
And I tweaked the proportions some more this morning, previously the body was too wide compared to P-head's lankier build.
http://img519.imageshack.us/img519/5382/phead2081108zt8.th.gif (http://img519.imageshack.us/my.php?image=phead2081108zt8.gif)
Next step: fix fingers and make them longer, then finish the rest of the body and move to ZBrush.
buryme
08-12-2008, 01:56 AM
Got the body done, gonna do a once over to make sure I didn't miss anything and that proportions look good and then it's time for zbrush.
before
http://img517.imageshack.us/img517/118/phead3081108rf3.gif
edit: after, shortened torso and made lower legs thicker. Taking a little break and it's zbrush time.
http://img177.imageshack.us/img177/3655/phead4081108eu2.gif
buryme
08-12-2008, 08:55 AM
Got a little more work in tonight.
Deepam
08-12-2008, 03:32 PM
lots of Pumpkinhead !!
It will be good to see all entries for this and comparing eachother.
Your progress is going smooth already. This is gonna be a good competition for you. :buttrock:
buryme
08-15-2008, 03:17 AM
a little more progress, will do some more work later tonight.
http://img374.imageshack.us/img374/6123/phead03zbr81408pn2.jpg
buryme
08-15-2008, 08:01 AM
Here's what I did tonight. Got the top half almost done as far as sculpting goes. Shouldn't need to touch it much more. I also did the back, maybe I'll throw up a pic tomorrow.
Also I drew in some eyes and teeth real quick just to make sure everything will look right.
I'm happy with how he's coming along and am having a lot of fun with this crazy character.
http://img371.imageshack.us/img371/307/phead05zbr81408rv2.jpg
Antropus
08-16-2008, 02:07 AM
Hey, this is looking cool man. Nice details on the chest. Keep going!
-Kris
sanketpro3d
08-17-2008, 07:26 PM
awesome dude ... the details on torso are really awesome.... keep it coming ... all the best ,
buryme
08-26-2008, 01:20 AM
I was on vacation for the past week, HENCE lack of updates.
Worked on p-head this afternoon and fleshed out the legs some more, tweaked some proportions around the shoulders and face, posed the hands.
Drew on the mouth and eye details just to see how it would look. Tonight I think I will finally model those parts in.
Next on the agenda in no particular order:
teeth/eyes/tongue modeled in
make upper leg musculature more defined
tweak hands a bit more
spray on some basic polypainting for added flavor
http://img171.imageshack.us/img171/7779/phead06zbr82508db6.jpg
buryme
08-28-2008, 03:03 AM
Allright here's where I'm at!
http://img175.imageshack.us/img175/4626/phead08zbr82708hy5.jpg
Finally modelled in the teeth, tongue, and eyes. Did more detailing and refining all over, the top half is getting close to done. I think next I'll get the claws proper and do some basic polypainting.
buryme
08-29-2008, 08:51 AM
some more...
http://img357.imageshack.us/img357/5922/zexport06ca5.jpg
oliveira
08-29-2008, 12:21 PM
great , love the last updates!
Alex Oliver
buryme
09-02-2008, 05:56 AM
Thanks Oliveira, everything in your thread is looking great too! I especially dig the predator.
He's finally got feet! As well as some other details and basic polypaint.
http://img299.imageshack.us/img299/5159/phead13zbr90108db7.jpg
next up:
detail feet
add veins in various places
start getting more details in on the backside
cook up a good alpha for the tail segments
Also maybe you have noticed I am not following my original refs too closely anymore, instead I am aiming more towards combining my previous work with features from these refs:
http://img295.imageshack.us/img295/2268/7142press02001xi4.jpg
(and others of the Sideshow Pumpkinhead statue mentioned in antropus's thread)
anginaduh
09-04-2008, 01:36 AM
the hands are looking much better! :applause:
buryme
09-04-2008, 10:22 AM
Got a little more work done. Veins, tail sculpt, and some more polypainting next.
Crits appreciated!
http://img391.imageshack.us/img391/7817/phead15zbr90308nv7.jpg
buryme
09-07-2008, 08:48 AM
Getting close to finished here, this is what I did the past few nights.
Got veins on, more polypainting, did more work on the back, sculpted the tail some, did a first-run pose, and a bunch of tiny tweaks.
I'll make the front of the leg look better, looks too flat right now. A little more color, and detailing on the back and tail is next. The hand could also use some additional work and I might make the claws a bit longer. Any critiques are welcome.
http://img293.imageshack.us/img293/1325/phead18zbr90708iq5.jpg
hakanpersson
09-07-2008, 10:52 AM
Wow, looks very nice. Great detailing and polypaint works superb!
Got a few minor crits, the middle finger looks slightly deformed, I know the refs look somewhat similiar, but your model is missing the tendon (hope thats the correct term for it). At least it doesnt flow that nicely along the finger onto the hand as I would think it should.
His lips are also irregular to their shape, I believe a smoother curve could improve the overall look.
And last, his forehead is missing some of that fleshyness which I like to see so much (of the best parts of the maquette imo).
Good luck
buryme
09-10-2008, 08:31 AM
hakanpersson, thanks for your feedback! I agree with you on all your points.
I have added a bit more mass and depth to the forehead and made the lip smoother. It was kinda wavy before. I still need to work on the hands some more as you were talking about. I tried to eliminate the dip that looked weird, but still need to beef up the tendons and maybe also make the veins more prominent.
Besides that I have added some more mass and form to the legs , tweaked the pose so the left arm doesn't look as awkwardly bent, and put on a little more polypaint.
http://img131.imageshack.us/img131/4397/phead19zbr91008gd3.jpg
next:
hand stuff
little more polypaint
see what else I can do with how much time is left
StevenEgan
09-10-2008, 08:14 PM
These latest updates are looking really good. I think that your models legs are slightly bulkier than in the reference.
Great work though!
buryme
09-11-2008, 08:29 AM
Thanks Steven! You're right. In fixing up the form of the legs I bulked them up a bit too much. Tonight I scaled them back a bit.
Here's how it looks now.
http://img253.imageshack.us/img253/51/phead20zbr91008byp4.jpg
Tweaked some stuff that still looked funny from posing twists
Added more pronounced tendons to the hand
Added some polypaint, especially dirtying up the feet
Moved the shoulders up a little to be slouchier and added more transitional scuplting between ribcage to shoulders
Next I think I will clean up some things on the back and tail and then focus on getting some good final images for the challenge together. Of course if I get some good comments and critiques on other parts I'll see what I can do about those too!
buryme
09-12-2008, 08:41 AM
Little more work...
Most major thing is I decided to tweak the shoulders some more to try making them more bulbous like the maquette reference.
Touched up the back a bit but did a lot of that last night.
http://img206.imageshack.us/img206/8297/phead21zbr91108bal8.jpg
Need to refine the tail a bit more, especially the tip. The shoulders might get some more attention too.
After that I'll get my final images together.
StevenEgan
09-12-2008, 04:05 PM
Very nice update.
You have a very nice model here.
Great work!
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