View Full Version : Character:Stephan
kiko3d 05-31-2003, 06:29 PM I´ve tried to put some hair on him but I think is not right.
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Freestyler
05-31-2003, 06:47 PM
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soneone
05-31-2003, 07:09 PM
Originally posted by Freestyler
it's no good, sorry
that aint critique :thumbsdow
first off.... the jpeg compression is bad.... hard to judge a composited image on that bad quality.
not that the proportions were wrong... the devil's in the detail ;)
- give more flesh to the nostrils
- push the cheekbones outwards at least a little, depending on the subject
hard to comment other facial features from that pov....front, 3/4 and side view in wires would help here....
on to the texture.... (im not that experienced in creating textures myself)... the contrast is too high!
cant tell anything else on the texture (see bad image quality, at top).
on the hair.... well youve said it yourself ;)
main(sun)light is coming from the wrong side and aint the right color
excuse my bad english, hope you got what i wanted to tell ...move to wip gallery and get to work ;)
kiko3d
05-31-2003, 07:47 PM
Yes the compresion sucks.
Here you can see it better (http://www.eeye.us/forum/index.php?act=ST&f=1&t=597&)
i like it. it kinda reminds me of michael pauper from the animatrix. also appeared in the matrix reloaded briefly.
kiko3d
06-24-2003, 03:08 PM
Does anyone think i can get a job with this? I´m preparing a sort of demo reel with two of my characters, you know a turnaround of both, with a lipsync of three seconds, do you think that´s enough to get a job?
BiTMAP
06-24-2003, 03:20 PM
I could bullshit you and tell you it is, but I'm not going to. In an honest opinion. no. You have a good start, but you seem to be lacking the artistic side. your techincal is their, but your artistic side is what makes it kick. You need to give it life. In the technical, your bump is a bit too harshe and big, in ur artistic well, its ugly, uninspired.
It prolly makes me sound like an asshole, but we all need someone to come along and tell us how it is sometimes.
for suggestions, colour, needs an evened out colour pallet, more colour to the skin. Observe people, draw them, see what makes them.
kiko3d
06-24-2003, 04:18 PM
Ok thanks do you think some life drawing clases would be good? With the inspiration you mean to be more original?
Needs a lot of work. The color is washed out...and the textures are stretching it looks like. The eyes(not the eyeballs) look too far apart and the mouth has no seperation in the lips...keep working on him though. Practice makes perfect:thumbsup:
onelung
06-24-2003, 05:32 PM
life drawing classes are always a great idea... even as you get better, take them... or just go out, and draw life.... but it helps to have a veteran tell ya what sucks and how ta fix it... thus why these boards are great.
first- what kinda job are you trying to get? do you wanna be in gaming... from your head model you wanna do cinematics one day? if ya wanna do game art then you should work on low poly... which is starting to get up there in poly count and map sizes.
i think the head has promise... i think it just needs some tlc. work on giving the face some variance in colors... no ones face is bland... he's kinda pale...but hey! maybe he's a little sick. i think the neck comes in to narrow, and the insede part of the eyes narrows a bit much, maybe make em a little more rounded.
try and give the rest of the face a little bump, make sure its soft... but there are some great examples... just look around you.
good luck man, hope i helped some.
polygun
06-24-2003, 05:38 PM
on a positive note: the eyebrows are well done
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