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View Full Version : Importing animations but not in space


bonne
08-09-2008, 03:43 PM
I'm working on a skater and I'm planing on doing pretty much all normal tricks, all different flips, grinds etc. I've got the basics done like the ollie so I wanted to try it out. Now what I was planing on doing was having my skater in a skate park (already done) and just ride around and do different animations. So I started with something simple I loaded up my ollie animations (30 frames) and created a new controller object to be able to move the skater around, just using that one. I made him land on a ledge from the ollie to go into a grind at frame 30. THen at frame 40 I moved the controlled forward to make him come to the end of the ledge. Then I wanted him to ollie out, so I loaded my animation again and chose insert at frame 40. However when I did this he moved back to his original position he's in on the first ollie ( so the x,y,z cordinates he was in when I saved the animation).

Is there anyway I can just load my animation file without loading the x,y,z postion he's in? Hope you understand what I mean.

Also my ollie is 30 frames long which is a whole bunch of keyframes. It basically looks like this [ aaaaaa aaa aaa] the a being keyframes. Is there anyway i can just make it look like this instead [ "ollie" ] and not have to look at all the keyframes?

bonne
08-10-2008, 03:05 PM
Allright , WTF IS GOING ON!!?

Yesterday everything was fine. Today I loaded up an animation of the basic pose (just 1 frame) and changed one of the spine controllers just a little. I saved my animation again on the same file and now when I try to load up any of the other animations it doesnt work. When I load up the ollie (jumping with the board) the legs stay on the ground but the waist works. The board is linked to the feet so it stays as well. THis makes no sense to me since It wasn't even the feet I changed anything on. THe arms have no movement at all, or the spine. Also before when I loaded an animation I just got the keys that I had made myself now I get a keyframe on every single frame..

Edit:
Uh.. well. After 3 restarts of max and merging my skater into a new project TWICE the issue is apparently gone. This was weird. I stand by my "wtf" but I'm glad it's fixes now at least :)
Hm. Everynow and then when It does this again. Just the waist works, and I have to restart max and then its seems to be fine. Very strange..

Would appreciate some help on my question in post 1!

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08-10-2008, 03:05 PM
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