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View Full Version : Brad Pitt - Troy, Kevin Toft (3D)


ktoft
08-09-2008, 11:57 AM
http://features.cgsociety.org/gallerycrits/49325/49325_1218283049_medium.jpg (http://features.cgsociety.org/gallerycrits/49325/49325_1218283049_large.jpg)

Title: Brad Pitt - Troy
Name: Kevin Toft
Country: Denmark
Software: 3ds max, mental ray, Photoshop, ZBrush

I have worked with lowpoly for a long time know, and wanted to try making a complete highpoly Character for a change to my Portfolio

souledge3
08-10-2008, 12:48 AM
good job but you can do better

TheNeverman
08-10-2008, 01:48 AM
can we see polygons?

edgalor
08-12-2008, 08:45 PM
his neck maybe too short..... makes his head look big.. especially compare to his body...let me guess.. you model the head and teh body seperately and just merge them together? if that's the case youneed to scale the head or body better to match to porportion...

your render can be better

the real problem is the way you present isn't good enough...

pose him better.... dont leave him in a neutral pose like that... i would like to see you hold a sword like that naturally.... did you putin some simple rig in it? for now it doens't seem like it since hte body is very symmetry...give him s ome weight shift.... it's part of the modeler's job to know how to make a good pose to present their character.. if you can't, then just give him a t pose so your modeling will not be distract from your bad pose... I can't really comment on your model because the pose alone makes it feel like a cheap action figure...

dont leave him in a neutral face like that.. give him some emotion.. what is he thinking? what is he feeling? you dont need to go too deep in it, but you need something..

if you are going to model after brad pit, why not give me a model without all these armour first? your helm covers 70% of his face that i dont really know how to critic your modelling, especially when the design isnt matching with your character..

BUT there are some good things. You did have a really good torso... if you cut off the head and legs and just look at the arms and body, it does look pretty good.. his legs aret working tho, probably becasuse of the llighting..

get rid of teh rim light... or change the color. make it more close to your background and character

some work could be done on his eyes, BUT it could just because of his neutral face... maybe rotorscopt a real picture and see what is the difference

just make yhour presentation of this piece better.. and it should be retty nice

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08-12-2008, 08:45 PM
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