ndeboar
08-08-2008, 03:08 PM
Hey,
Ive really wanted to have crack with Radiohead's lidar data:
http://code.google.com/creative/radiohead/ (http://code.google.com/creative/radiohead/)
But ive have got no real help from anywhere on converting it to something useful.
My thoughts so far--
Method 1 (Hard):
There are loads of people on the youtube forum who have successfully done Delaunay triangulations on the data. If I could do the same and get an OBJ sequence i could use in maya, that would be amazing. There is a great program called qHull that does just this, but seems to require a science degree to understand. I found a mel script but couldnt get any meaningful results:
http://researchnodes.org/doku.php?id=examples:qhull:start (http://researchnodes.org/doku.php?id=examples:qhull:start)
and qHulls home
http://www.qhull.org/ (http://www.qhull.org/)
Method 2 (easier):
My next thought was meshing it in Realflow. This would either require writing filein importer for Realflow that converts each point to a particle, or a Maya equvilent (ive got a script to export maya particles to realflow).
Basically, if anyone has any ideas on getting the data as an animated mesh in maya, that would be freaking sweet.
Cheers,
Nick Deboar
www.nickdeboar.com (http://www.nickdeboar.com/)
Ive really wanted to have crack with Radiohead's lidar data:
http://code.google.com/creative/radiohead/ (http://code.google.com/creative/radiohead/)
But ive have got no real help from anywhere on converting it to something useful.
My thoughts so far--
Method 1 (Hard):
There are loads of people on the youtube forum who have successfully done Delaunay triangulations on the data. If I could do the same and get an OBJ sequence i could use in maya, that would be amazing. There is a great program called qHull that does just this, but seems to require a science degree to understand. I found a mel script but couldnt get any meaningful results:
http://researchnodes.org/doku.php?id=examples:qhull:start (http://researchnodes.org/doku.php?id=examples:qhull:start)
and qHulls home
http://www.qhull.org/ (http://www.qhull.org/)
Method 2 (easier):
My next thought was meshing it in Realflow. This would either require writing filein importer for Realflow that converts each point to a particle, or a Maya equvilent (ive got a script to export maya particles to realflow).
Basically, if anyone has any ideas on getting the data as an animated mesh in maya, that would be freaking sweet.
Cheers,
Nick Deboar
www.nickdeboar.com (http://www.nickdeboar.com/)
