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dreamsgate
08-06-2008, 06:04 PM
It's time again to start thinking about articles, tutorials and images for Issue # 18 of Blenderart Magazine.

In this issue we are focusing on the ‘Landscapes, Environments and Sets!’.

We are looking for tutorials, “making of” articles, and projects of interest that focus on either special techniques, tools or work flows that are used in the production of Landscapes, Environments and Sets for use in/with staging and composition of still images, animations and games.

So gather up your tutorials, articles and projects relating to:




General Landscapes (How to model various landscape elements (trees, hills, rocks etc.) modeling, texturing and staging/composition of said props
Creating Game environments/levels (Low poly elements/ and level design)
Animation sets (how to create animation sets)
Lighting of said backgrounds
Making of articles that focus on the environments/sets of your project
Use of Blender libraries for efficient use of assets (sets, props and characters)
... and more!
Also wanted, great shaders, materials and node setups for great looking materials and effects.

Articles

Send in your articles to sandra
Subject: "Article submission Issue # 18 [your article name]"



Author guidelines are available here (http://www.blenderart.org/contribute.html).
Gallery Images

As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is Landscapes, Environments and Sets!, round up your best amazing renders for submission. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: "Gallery submission Issue # 18"

Note: Image size should be of 1024x (width) at max.
Last date of submissions September 5, 2008.

Good luck!
Blenderart Team

CorsairX
08-07-2008, 01:51 AM
Really looking forward to this one - I've trying to work out a way to do heavily vegetated landscapes to get something like "forest meeting the sea" effect you see in aerial shots of places like Fiji or Thailand. Here's hoping!

ysvry
08-08-2008, 08:01 PM
you could use hair and bind a treemesh to each hair.

CorsairX
08-09-2008, 12:36 AM
Hmmmm.... now that's an interesting idea. Is is possible to bind a number of meshes and randomly pick one per 'hair'?

ysvry
08-14-2008, 02:22 AM
dont know think you might group them , i know its possible in xsi , if it also works in blender , try it , other wise ask ton to code it. ;)

ysvry
08-29-2008, 03:29 AM
as i like your mag alot I would like to contribute to the 19th issue thats about rigging.
You can download my mouse model from here:

http://home.deds.nl/~mp/elf/mpslurfie.zip

as its my second rig I imagine that some master blender rigger can improve on it, feel free to do so and add a link to the improved version.

things that can be moved are arms ,legs, feet, hands, the tail,mouth and tongue eyes and eyelids. I hope you enjoy using it as much as i enjoyed creating it.

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