PDA

View Full Version : Animation: Skateboarder


Dustin_Senos
05-31-2003, 12:19 AM
Hey been a while since ive posted anything on here. This is an animation that I made. Its a skateboarder in a half pipe. I did not model or rig anything simply animated it. The animation took me up to this point about 3.5 hours. Im just wrapping up my first year at school so any advice would be great thanks.

Heres the video ( Right Click and Save As ) (http://members.shaw.ca/dsenos/skate.mov)

Dustin_Senos
05-31-2003, 03:48 AM
I know its got a long ways to go. But could some of u super cg people give a newcomer a hand? and tell me what i could improve on please?

DragonKore
05-31-2003, 04:24 AM
It's actually quite good. What program are you using?

secretasianman
05-31-2003, 06:12 AM
nt bad the only thing you should have finished it off a little.

a person with that much inertia would roll to the other side and back a little longer.

gravity + speed + weight

are you a skater or know much about skateboarding?

eve if you do or don't i would lloka at people who do skate while they skate or videos.

he flops to much and he hangs for a sec to long in the air when coming off.

also in life feet move a bit on the board when doing tricks like that.
its like he is glued to the board.

Dustin_Senos
05-31-2003, 08:40 AM
thanks for the replys. Its all done in softimage 3.01. I plan to have hit back foot drag on the ground to stop him ,hence the lack of roll after the second pass. I myself am not a skateboarder, alot of my friends are, and ive edited a few videos so i somewhat know the movement they make. I will try to get constraints figured out better to make his feet more active, and yeah they are actually pose contrainted to the board so they are glued down. Thanks again for the help. Ill take a look at the hang time as well.

dur23
05-31-2003, 10:23 AM
Great start! Pretty smooth and solid!

MY main concern with the animation is the lack of knee bending. When your riding pipe your basically in the fetal position...well not that much bending....but you get what im saying. Theres a fair bit more bending in the knees. Especially in the transition moments.
In your video you seem to have him bending his knees at the wrong moments. Right when hes in the transition (from vert to flat and vise versa) Is when he should be the most bent over. In real life if you don't bend your knees a fair bit you'll bail hard;)

My other concern comes with trick hes doing. The Blunt Stall. His approach and pop seem to work great. The Main two problems are the angle at which he is stalling and the pop out.
That angle at which he is stalling is way to close to ninety degrees...Skatboarders do defy gravity but no quite that much hehe;) I put some links down of people doing real blunt slides and stalls. There angles are quite different than yours.
http://www.skatecoffee.net/foto/abbadia/bluntslide-simo.jpg
http://www.littledevilbrand.com/store/images/Andy-Bluntslide.jpg

The way he pops out of the stall is really wonky IMO. In a blunt stall there is almost no way for him to go straight up. But he still has to get his trucks off that coping. So what you want him to do is go backwards. Up maybe a couple cm's but mostly back. I personally would have him rock forward slightly and then pop back so that hes like 7-9 inches away from the pipe (most of the distance would come from bending the knees) and then he would after about a quarter of a second of pop he slap that board back down on the ramp. In your case he might even land a bit in the transition.

Anyways.....its late....if none of this makes any sense i give you full permission to smack me around like the poser i am....hahahahehe

GL

Can't wait to see yar update..;)

Dustin_Senos
05-31-2003, 04:16 PM
thanks for the pointers. ill deffinly take a look at these videos u have posted once i get home from school. Man im stoked to tweak this.

CGTalk Moderation
01-15-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.