View Full Version : Environment: Pinnochio Village Toonstyle
Helioz 05-30-2003, 11:09 PM http://w1.422.telia.com/~u42236843/Kamera%201%20Final_small.jpg
Me and a friend did these as a special projekt in our 3d-modelling course. Our assigment was to create three screenshots in 3d based on a drawing
in a Pinnochio book.
Software: 3ds max 5 with the Brazil alpha and Photoshop 7.0
Polygons: Around 4 millon for the whole scene
Total time spent: 90-100 hours
Computers used: Pentium III 1 ghz, 256 meg ram, Geforce 2 mx
Rendering time: 4 hours per frame.
Drawing:
http://w1.422.telia.com/~u42236843/pinnochio.jpg
Camera 1 High Resolution:
http://w1.422.telia.com/~u42236843/Kamera%201%20Final.jpg
Camera 2 High Resolution:
http://w1.422.telia.com/~u42236843/Kamera%202%20Final.jpg
Camera 3 High Resolution:
http://w1.422.telia.com/~u42236843/Kamera%203%20Final.jpg
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PAnick
05-30-2003, 11:11 PM
I'm that other friend :)
If anyone has any suggestions, questions or tips, please feel free to post.
cbutlerc
05-31-2003, 12:27 AM
Very well done.
I think the texturing is fantastic.
Really like all the weathering and marks of all the water drips.
Very nice touch :thumbsup:
4 million polys must have been fun working with huh.
RedSilas
05-31-2003, 12:52 AM
I think it looks great. It's a beautiful render. The only comment I have is about the cobblestone. Have you considered adding a few more? If you look at the drawing there are a ton but I understand the constraints your working under. Also maybe think about making some of the stones a shade darker then the others sort of like the shingles but not as intense. Nice work! :D
PAnick
05-31-2003, 01:01 AM
Yup, we wanted to add ALOT more stones. Sadly we we didn't have enough "computer power". Already at 4 mil polys it was really a bitch to work with. The stones alone are 1 mil right now. :surprised
Imagine having to wait 15 min just to load the scene. Then trying to move objects... Our work time might have been only ~50 hours with some real hardware. :hmm:
Thx for the feedback.
recycleBin
05-31-2003, 01:15 AM
Nice job, unfortunately most of us have to put up with those same hardware problems you had... :annoyed: ... but its very impressive what you accomplished in spite of it...
Peter Pan
05-31-2003, 01:36 AM
Great picture, but wouldn't you be happy just with a bump map or dispacement map? 1M polys for stones - is it only for those in the view? And, I'm a little confused - what do you mean by "stones" - the one in the pavement or the white large blocks of marble or whatever that is?
Helioz
05-31-2003, 01:36 PM
Originally posted by Peter Pan
Great picture, but wouldn't you be happy just with a bump map or dispacement map? 1M polys for stones - is it only for those in the view? And, I'm a little confused - what do you mean by "stones" - the one in the pavement or the white large blocks of marble or whatever that is?
By stones we meant the cobblestones on the street. We couldn't use a bumpmap or displacementmap because we wanted to the street be a 3d representation of the street in the drawing.
Oktavian
06-01-2003, 10:52 AM
Very nice, good work :thumbsup: . I like "Camera 3" most.
Kel Solaar
06-01-2003, 11:04 AM
Very good render, The atmosphere is excellent! Maybe the specs on the paving stones near the house are a bit too strong, but the pics are beautifull! :buttrock: :bounce: :bounce:
PAnick
06-02-2003, 03:09 PM
Glad you people like it. Yeah we didn't really know how to do the stones except with a scatter on a plane. A bumpmap wouldnt be enough i think, as you can see in the original picture. Atlough a displacement might have worked...dunno, never tried it. :D
All I can say is wowwy :thumbsup: - very nice job it really fits the style of the drawing too which I like.
RedSilas
06-03-2003, 03:49 PM
Yes, computing power does make a difference. Great job though!
dude, that is some great work, the style is very nice and nice rendering!
Steveyola
06-03-2003, 07:10 PM
Very nice,quaint village,nice modeling.:beer:
Are the roof tiles individual models?
Also I would have also liked to see a more vibrant color,rich like the original movie with all the set pieces,but that's just a taste thing.What you do have is very nice.Very good effort guys,I applaud you work.
:applause: :beer:
i love the movie.. and i love the 3d verison of urz :)
make a pinochio model and make some animation! :buttrock:
Pleasing to the eye...but add some little details here and there...maybe a barrel of dirty water and just some random stuff or something like that....looks great though:thumbsup:
i dig it. 4 million poly's seems a little much, but you'll learn how to optomize with time... i've done architectural modelling before and the poly count can get out of control.
the idea of using displacement would work in this case. remember, it actually changes the geometry, so it would be truly 3d. something to maybe think about.
the lighting is terrific. thank god for brazil. did you use any hdri images or just a base color?
it's an excellent representation of the picture. great job, guys.
starqueen
06-03-2003, 09:44 PM
so cute! kinda looks like clay modelled :P id like to see more cobblestones like in the picture tho
Acceler8
06-04-2003, 12:42 AM
Looks nice. I like the mood you've got going with the monochromatic colour sceme. Textures are nice too, Im a big fan of textures :buttrock:
Im curious as to why its 4million polys though :eek:
could you post a wireframe maybe?
Helioz
06-04-2003, 01:13 AM
The 4 million polycount is for the whole scene that the three renderings is taken from. Since we didn't know what the camera angels would be beforce we started modelling, all the houses and objects has a high amount of detalj. This allowed us to choose camera angles freely after the scene was built. Anther reason for the high polycount is that we had to use Meshsmooth with 2-3 iterations and a Noise modifier on every object in the scene to break up all the lines. This was to create the feeling of controlled caos that the drawing has. We could post wireframe pictures but they won't look nice because of booleans+Meshsmooth+Noise. Anyway it is the endresult that counts.... ;)
looks like its all build out of clay.
Jeez 4mio polys. were did you hide them?
Has a nice touch.
goodlag
06-04-2003, 02:01 AM
Nice stuff :applause: love the style:drool:
Soljarag
06-04-2003, 11:25 PM
Hey, looks great,
How did you add that red “drip” on the wall texture where the wood braces are?
mikewebb
06-05-2003, 01:50 AM
Good stuff. :bounce:
I am used to low polygon modeling and am naturally going through the thought process of how I'd whittle the 4 million poly number down. The use of a displacement map might be the best option.
I'd also like to see a variety of roof materials on the buildings. The drawing wasn't at the best angle to see their materials. The 3D roofs look a little too uniform in texture.
Mike
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