View Full Version : Baking PFlow Instance Boned Animation?
StevieMac 08-05-2008, 08:46 PM Basically I have a crowd of bugs driven by PFlow but each bug is an instance with its animation driven by bones for the walk cycle. I need all the animation to be baked so I can pass it on to someone who doesn't have Boxtools etc.
Any ideas?
Cheers guys.
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PsychoSilence
08-06-2008, 08:11 AM
have a look at the pointcache modifier!
and opening a thread three times usually doesn´t make the helping process any faster ;)
anselm
StevieMac
08-06-2008, 09:49 AM
Point Cache, ok thanks.
Yeah sorry about the 3 posts the first 2 didn't appear till this morning but the final one appeared last night!
PsychoSilence
08-06-2008, 05:23 PM
nice blog and nice website btw! the fx reel rocks!
tell allan he´s a "Fotze" from me :)
StevieMac
08-06-2008, 08:37 PM
Thanks mate!
Heh heh will do ;)
StevieMac
08-07-2008, 02:21 PM
Ok I just gave this a try & I got this message......
'The current file contains no deformations, perhaps because it was recorded with no modifiers active.'
I clicked 'Enable Modifiers Below' but got the same result.
I added the Point Cache modifier to my PF Source is that the right way to do this or am I doing something wrong?
cheers guys.
StevieMac
08-11-2008, 09:20 AM
Still no luck guys. What part do i need to use PointCache on? The PFlow or the bug before its used as an instance?
thanks
StevieMac
08-12-2008, 03:55 PM
Ok I've got my bug walk cached using PointCache, I've also got this animation being used/instanced in PFlow.
If I use the PFlow Bake script it bakes the PFlow direction & the mesh of the bugs BUT the animation of the bugs is gone. So the bugs move around right but they no longer have a walk cycle.
Anyone know a fix for this?
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08-12-2008, 03:55 PM
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