PDA

View Full Version : Fruit


Wegg
08-05-2008, 08:05 AM
http://www.eggington.net/%7Ewegg/4Plate/Plate_F.png


100% messiah:studio No image maps. :p

What do you think?

I'm going to see if I can walk you through everything step by step in a video. I just wanted to make sure I could make something that looked half way decent first. Would that interest you guys? I'd throw in the scene as well obviously. . .

I got the models from here. (http://www.3drender.com/challenges/index.htm)

I love this site because it lets me see the same models lit and textured by all different artists and rendering packages. :thumbsup: I think messiah's renderer holds up quite well.

Suricate
08-05-2008, 09:24 AM
Looks great, Wegg (... as usual ...) :bowdown:

Only crit would be that the SSS of the grapes doesn't look completely right to me, maybe there should be a bit more translucency.

A tutorial video (either free or commercial) would be greatly appreciated.

Julez4001
08-05-2008, 04:38 PM
Cosign on the vidoe tutorial and that the grapes (and cherries) looks kinda old skool
CG/plastic-y!

Maybe should pump up the SSS on them. The Bananas are Bananas expecially with no image maps and the Oranges looks good but I think you should scale or add a second layer of smaller dents

Wegg
08-05-2008, 05:04 PM
SSS is on. And cranked pretty high. I have found that translucency only really shows up in the right lighting conditions. If I turn off the translucency and GI and turn the light around at a hard angle you can clearly see the difference.

http://www.eggington.net/%7Ewegg/4Plate/TransluencyOnOff.gif

I'll fiddle with the cherries. I was going for more of a marichino cherry but . . . when things in the real world look "plastic" and you capture that look in CG it ends up looking like you haven't done it right because we always fight against the "plastic" look.

catizone
08-05-2008, 11:05 PM
Wegg, you're amazing. The only possible thing I saw was that perhaps the bananas were a bit glossy...and that is being VERY nit-picky. Great stuff. Thanks!

Best,
Rick

Wegg
08-06-2008, 01:26 AM
http://www.eggington.net/%7Ewegg/4Plate/Plate_H.png

Re-did the Cherries, reduced the gloss on the banana material, toned down the spec on the grapes and did a slight post "DOF" with the depth buffer in After Effects.

catizone
08-06-2008, 01:37 AM
Perfect!

Best,
Rick

Nichod
08-06-2008, 03:12 AM
http://www.eggington.net/%7Ewegg/4Plate/Plate_H.png

Re-did the Cherries, reduced the gloss on the banana material, toned down the spec on the grapes and did a slight post "DOF" with the depth buffer in After Effects.

Now its time to dirty things up and make it look more "real". The orange doesn't look right. I'd say its the bump. And I'd add more fur to the kiwi as well as scale the length of the strands down. Looks great so far though! I like it!

Wegg
08-06-2008, 04:19 AM
Well no one ever really puts "dirty" fruit on a nice white plate. . .

The Orange is a real PITA because that "bump" that you see is modeled into the mesh itself. So all I can really do is "add" to it. Which throws subtle textures right out the window. I think I figured out a way around it though.

I also put a bit more detail in the bruises of the banana and tweaked the fur on the kiwi. I had to go home from the office before I could see the final render but here is the test render. . .

http://www.eggington.net/%7Ewegg/4Plate/Plate_I.png

My Fault
08-06-2008, 07:41 AM
This keeps looking better and better Wegg. That orange is starting to make me hungry... :drool:

Julez4001
08-06-2008, 12:25 PM
Hey Wegg, total suggestion here, how about making making one set of the grapes...red grapes (purple), just to see the diversity of the subsurfacing scattering of that particular fruit.
total suggestion. Rock on.


Where's Chikega?

THUR
08-06-2008, 01:54 PM
very nice render
congrats

Wegg
08-06-2008, 07:00 PM
http://www.eggington.net/%7Ewegg/4Plate/Plate_K.png

I could probably spend forever tweaking this one image. :-)

THUR: Thank you. :-) BTW. . . I'd LOVE to light and texture some of the stuff your doing on Plankton. Not saying what your doing in lightwave isn't awesome but I think Messiah's renderer could really give you a lot of fun options. Especially on some of the more translucent/jelly characters.

Julez: I'm going to keep them green just because. . . I don't want it to turn into a huge rainbow of colors. Not that its a bad suggestion but I just like them all green.

kursad_pileksuz
08-06-2008, 07:07 PM
The only thing that is not emphasized is the background fabric color. It seems like plate and fabric is seperated, I think it needs some color bleeding maybe hybrid method can help or some soft violetish fill light could do the job probably. Other than that it is looking very attractive. I especially like grapes and kiwis.

TylerAZambori
08-06-2008, 07:40 PM
wegg,

It's beautiful. How long did the last one take to render?

Wegg
08-06-2008, 07:44 PM
20 minutes on my 8 core 1.9ghz Opteron machine. It'd be way faster on an Intel box.

Nichod
08-06-2008, 08:52 PM
Well no one ever really puts "dirty" fruit on a nice white plate. . .

The Orange is a real PITA because that "bump" that you see is modeled into the mesh itself. So all I can really do is "add" to it. Which throws subtle textures right out the window. I think I figured out a way around it though.

I also put a bit more detail in the bruises of the banana and tweaked the fur on the kiwi. I had to go home from the office before I could see the final render but here is the test render. . .

http://www.eggington.net/%7Ewegg/4Plate/Plate_I.png

Even if washed the fruit will still show signs of wear. A slight bruise of the orange. Discoloration of the grapes texture. The kiwi looks good in the most recent render. Maybe add some light bruising along the "edges" of the banana. Does the apple leaf have any translucency?

lanosrep1
08-07-2008, 12:16 AM
Hi Weggs,
I would be very interested in a step by step! Especially in light of the fact that you used no image maps...that's very impressive!

As far as crits... imho..the ends of the bananas need work...darkened and maybe signs of the cut or rip that a person would do to separate them from the larger bunch.. maybe a little bump on the apple too.. better than i can do..for sure :)

G.

stooch
08-07-2008, 07:28 AM
looks great. would love to see more rim lighting. or a bit of fresnel (very subtle) it would be nice to give a slighly moist appearance to the fruit to really make em pop too :)

Wegg
08-08-2008, 12:33 AM
http://www.eggington.net/%7Ewegg/4Plate/Plate_L_B.png

I think I have a problem. Can't stop tweaking this bloody thing every time anyone gives me feedback. :hmm:

chikega
08-08-2008, 01:56 AM
Looks great Wegg. Each image has shown marked improvement. The rim lighting has improved the over all realism. Much more interesting with the rim lighting picking up subtle details. :thumbsup:

TylerAZambori
08-08-2008, 03:57 AM
I like the rim ligting too. Really Very nice!

My Fault
08-08-2008, 04:23 AM
We're not worthy, we're not worthy!

Awesome work Wegg, you are the master.

Julez4001
08-08-2008, 04:48 AM
Yep, the grapes now look wet and fresh, good job!

marchermann
08-08-2008, 08:36 AM
The last one is another great improvement. I could not resist and have taken the liberty of coming up with a "serving suggestion" for post processing. I hope you don't mind.

http://www.marc-hermann.de/forum/Wegg_Fruit_Post_PlateLB.jpg

Marc

Wegg
08-08-2008, 03:59 PM
No thats cool. Looks like you. . . desaturated it a touch, gave it some noise, put some "bloom" on the highlights and darkened the edges of the image? Thought I'd give that a go myself. :-)

http://www.eggington.net/%7Ewegg/4Plate/Plate_M_B.png

Julez4001
08-08-2008, 11:44 PM
Front Page ! It is. Look!

THUR
08-09-2008, 02:00 PM
THUR: Thank you. :-) BTW. . . I'd LOVE to light and texture some of the stuff your doing on Plankton. Not saying what your doing in lightwave isn't awesome but I think Messiah's renderer could really give you a lot of fun options. Especially on some of the more translucent/jelly characters.

You make me curious :)
But the rendertimes would be much higher, no?
Anyway, after the current rush to prep PlanktonInvasion for CartoonForum , I would sure see you give it a try :)

In the meantime, keep the nice renders coming :)

Wegg
08-09-2008, 09:14 PM
THUR, in almost every test I have done so far, messiah's renderer is faster. Especially when you start taking advantage raytraced "area light" shadows and things like translucency, displacement, particles etc. All stuff your already doing. Messiah hickups are to do with high memory usage but the 64 bit version resolves that very gracefully. Can't wait to show you. :-)

shadowfork
08-17-2008, 07:22 AM
It's awesome. My only crit would be the plate doesnt look like it's sitting on the fabric. But it don't matter. Still a beautiful render :) Great job.

As someone, somewhere said:
"Art is never finished, only abandoned".

:applause:

CGTalk Moderation
08-17-2008, 07:22 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.