jedijrmax
05-30-2003, 06:11 PM
Hey guys.
I'm trying to work on a model which was originally made using polygon tools such as extrude face, edge, append polygon,etc.
The character's face was finished, then converted into subdivs.
From here, in polygon proxy mode, the base of the head was extruded down to create the rest of the body, and from the body a face was extruded to create the arm, etc....
But I'm faced with the problem.... the thing is so friggin slow that I can even create the second arm for the character. I have it in poly proxy mode, go to extrude the face, and like 30 seconds later, it will extrude, but I go to move it and then another 30 seconds it moves..... basically the thing is really 'not-workable'.
I'm posting here in desperation for find an answer or solution to this problem. I've tried going in and deleting the 'blind-data' nodes, and then putting the subdiv model and the polygon cage to different layers...and I suppose it helps a bit when moving vertices around with the poly layer.... but......most definitely not when extruding a face.
Does anyone know what to do?
Or... if there is no real solution to this problem.... then how else does anybody model a character for animation.... what other way wouldn't run into a problem like this?
I'm trying to work on a model which was originally made using polygon tools such as extrude face, edge, append polygon,etc.
The character's face was finished, then converted into subdivs.
From here, in polygon proxy mode, the base of the head was extruded down to create the rest of the body, and from the body a face was extruded to create the arm, etc....
But I'm faced with the problem.... the thing is so friggin slow that I can even create the second arm for the character. I have it in poly proxy mode, go to extrude the face, and like 30 seconds later, it will extrude, but I go to move it and then another 30 seconds it moves..... basically the thing is really 'not-workable'.
I'm posting here in desperation for find an answer or solution to this problem. I've tried going in and deleting the 'blind-data' nodes, and then putting the subdiv model and the polygon cage to different layers...and I suppose it helps a bit when moving vertices around with the poly layer.... but......most definitely not when extruding a face.
Does anyone know what to do?
Or... if there is no real solution to this problem.... then how else does anybody model a character for animation.... what other way wouldn't run into a problem like this?
