View Full Version : Fire simulation
Troyan 08-04-2008, 10:31 PM Hey guys
We're working on an interface where one feature is to simulate a column of fire going across the screen. I figured this would be most easily done in AE. What would you suggest as a nice looking fire column simulator for AE?
Thanks guys!
T
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imashination
08-04-2008, 11:18 PM
I would suggest the AE forum, but thats just my wild and wacky ideas.
iTHiNK
08-04-2008, 11:48 PM
before this thread get closed - I think you should look at particular in AE.
You can map sprites with multiple fire sequences and use that to have them fly wherever you like.
-Chris
Troyan
08-05-2008, 12:21 AM
I would suggest the AE forum, but thats just my wild and wacky ideas.
...yeah, none of us use AE with our work. Silly me.
Troyan
08-05-2008, 12:23 AM
before this thread get closed - I think you should look at particular in AE.
You can map sprites with multiple fire sequences and use that to have them fly wherever you like.
-Chris
Thanks, I'll give that a go!
JoelOtron
08-05-2008, 01:54 AM
Geez--this thread got a bum wrap. Theres plenty of c4d options for this kind of thing.
I do my fire as geometry with animated displacement and falloff/fresnel shaders. Usually works great.
Otherwise--get thee to trapcode/redgiant and grab a copy of Particular (or FORM) for AE as stated earlier. You will use the crap out of it.
Navstar
08-05-2008, 01:34 PM
I've never been really happy with AE generated flame. It all looks so plug-inny. That being said, Dean Velez has some of the best 2D fire I've seen. He's using novel approaches like Mr Blobby and Vector Blur. http://motiongraphicslab.com/
The best fire I've seen is using Maya's Fluid Effects... sure would be cool if C4D has fluids!
JoelOtron
08-05-2008, 02:02 PM
If you need a practical flame--like a match, candle or stove, (or even more dynamic out of control fire) displace deformers and the right shaders can help.
Bunsen burner (http://www.betatronstudios.com/extras/bunsen.mov)
Chris Smith has his CStools which includes a setup called "flow" (I think inspired by the TC FORM plugin) in there as well.
Other than that --of course there is DPIT and pyrocluster for 3d fire.
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08-05-2008, 02:02 PM
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