View Full Version : Landscape
ghostwitch 08-04-2008, 03:10 PM nowbe needs to know can anyone tell me how to make a landscape in blender?
|
|
CGIPadawan
08-05-2008, 12:09 AM
Well there are many tutorials in the blender documentation. The gingerbread man exercise is a classic that will teach you most of the basics, although it may be outdated today.
Don't be too miffed that a gingerbread man is not the same as an island or tree. In 3D, geometry is geometry...
Good luck. :)
BeBraw
08-05-2008, 05:58 AM
Check out http://wiki.blender.org/index.php/Scripts/Manual/Wizards/ANTLandscape . You can find useful ocean technique tutorials at http://www.cogfilms.com/tutorials.html .
FreakyDude
08-05-2008, 06:59 AM
Don't be too miffed that a gingerbread man is not the same as an island or tree. In 3D, geometry is geometry...Good luck. :)
Maybe geometry is geometry, but a good understanding of how something works in real life is needed in order to convincingly recreate it in 3D, so in that respect, geometry=geometry is just completely irrelevant.
Whether you are building characters, or houses, or trees, or whatever, it doesn't matter if you have all the modeling skills in the world if you can't match them with what it is you are trying to build. modeling a landscape is completely different from modeling a character, even if the modeling tools/techniques are the same. It's just that people tend to forget that aspect. The 3D isn't the main "production" issue, it's everything before you move it to 3D which is at least as important.
ghostwitch
08-05-2008, 01:34 PM
I thank you all for your replys.
I did infact find the gingerbread man helpful having done it for my first tut. it does get one somewhat fmiler with the way things work in blender, even if it its outdated.
I do agree having a working knowlage of things is inportant when trying to creat/recreate anything. being able to set up the macanics of an object , seen, view in the mind first, is the path to achiving a reasonable duplaication in the 3d space.
so having achieved geometry(somewhat) and macanice(dependtant on prespesctive naturally)
I seek in the sea of documentation more vast than the eye can see and the mind can most likly proceeve a procedure or two, that will inable me to take a simple plain and transform it into a landscape not nessarly one of the exact picture in my mind but one that will work for the perpose at hand.
all in all having said that . thank you for the links.
and thank you most sencerly for the opportunity to excersize my intelect as well.
mmrizmy
08-21-2008, 09:35 AM
iam a 3d molder and working in sri lanka, iam really ttierd of making landscaping stuff, so can anyone tell me software to use for landscaping? please.
CGIPadawan
08-21-2008, 11:12 PM
Maybe geometry is geometry, but a good understanding of how something works in real life is needed in order to convincingly recreate it in 3D, so in that respect, geometry=geometry is just completely irrelevant.
Whether you are building characters, or houses, or trees, or whatever, it doesn't matter if you have all the modeling skills in the world if you can't match them with what it is you are trying to build. modeling a landscape is completely different from modeling a character, even if the modeling tools/techniques are the same. It's just that people tend to forget that aspect. The 3D isn't the main "production" issue, it's everything before you move it to 3D which is at least as important.
Well said. I was going to start my advice with "look at a lot of scenery", but I thought Ghostwitch knew that already.
All the same, your advice comes at the top of a to-do list in many things and not just in CGI but even in painting or drawing.
Cheers!
ghostwitch
08-22-2008, 03:27 AM
when I was looking for some help with landscaping I stumbled across this page that I found useful. it uses blender to generate a landscape but a barren one that still needs to be populated with trees and such. hope it helps, good luck.
http://en.wikibooks.org/wiki/Blender_3D:
_Noob_to_Pro/How_to_Do_Procedural_Landscape_Modeling
the whole thing is the link just copy and past and you are good to go.
CGTalk Moderation
08-22-2008, 03:27 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.