mogh
08-04-2008, 09:30 AM
How to bake a camera projected texture ?
I have a simple "render on image" setup where the background image is projected by a camera on some simple geometry.
Now i want to do some more stuff with my simple geometry and I'd like to bake the texture.
But when I do that i get something that looks like the hole background image mapped in a strange way (UVW mode) on a simple cube
Do I have to unwrap even simple Cubes to get a working UVW or I am doing something wrong?
thanks in advance
regards mogh
I have a simple "render on image" setup where the background image is projected by a camera on some simple geometry.
Now i want to do some more stuff with my simple geometry and I'd like to bake the texture.
But when I do that i get something that looks like the hole background image mapped in a strange way (UVW mode) on a simple cube
Do I have to unwrap even simple Cubes to get a working UVW or I am doing something wrong?
thanks in advance
regards mogh
