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View Full Version : How to bake a camera projected texture ?


mogh
08-04-2008, 09:30 AM
How to bake a camera projected texture ?

I have a simple "render on image" setup where the background image is projected by a camera on some simple geometry.

Now i want to do some more stuff with my simple geometry and I'd like to bake the texture.
But when I do that i get something that looks like the hole background image mapped in a strange way (UVW mode) on a simple cube

Do I have to unwrap even simple Cubes to get a working UVW or I am doing something wrong?

thanks in advance
regards mogh

Simon Wicker
08-04-2008, 10:09 AM
the easiest way is just to use the 'generate UVW' command on the camera projected material (which will lock the texture using a new uv map).

from there you can take the texture into bp for further tweaks.

if you need to bake the texture (because you need lighting, etc) then the texture has to be unwrapped correctly - baking always assumes a clean uv map to work correctly).

cheers, simon w.

mogh
08-04-2008, 04:33 PM
thanks Simon that helped ...
regards mogh

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08-04-2008, 04:33 PM
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