View Full Version : first Head-WIP
tonfarben 05-30-2003, 11:33 AM Hello!
I´m new to the forum and I´d like to post the female head I´m working on at the moment.
Please write your critics and suggestions.
It´s really hard to model ears. But I think mine will be hided under hair later, so why bother? Or do you know links which could help me?
I´m using Cinema4D Version 8.1
I modelled the head out of a box and had no reference. That means I looked onto some photos and drawings but did not have them lying in the editor-background. Next time I will do that, but I didn´t want it cuz I thougth a mixture out of many heads I´m lookin at would give me more room, what, as I found out, isn´t really true.
http://217.160.138.15/c4d/upload/tonfarben_HEADWIP01.jpg
if not displayed click here (http://217.160.138.15/c4d/upload/tonfarben_HEADWIP01.jpg)
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Hexodam
05-30-2003, 11:52 AM
I definetly recomend using reference pictures, helps you get the feel of a human head.
Right now you need to basicly pull the eyebrows, nose and cheeks a little bit out, to create depth in the face.
tonfarben
05-30-2003, 03:01 PM
if not displayed (http://217.160.138.15/c4d/upload/tonfarben_HEADWIP02.jpg)
reduced the form of a trapez, worked a bit on mouth and eyes. added more depth.
todo: throat
what do you think?
http://217.160.138.15/c4d/upload/tonfarben_HEADWIP02.jpg
Keith Young
05-30-2003, 04:15 PM
Nice start (particularly with no reference). She reminds me a lot of a certain actress (who's name escapes me).
I'd say the biggest issue right now is the placement of her ears - they are too high on her head. The attached image is from "Drawing the Head and Hands" by Andrew Loomis (http://www.fineart.sk/anat.htm) .
Keith Young
05-30-2003, 04:37 PM
Also, you might want to round-out the back of the skull a bit and her eyes seem to be bulging out of her head (which is what makes her look like that actress who's name escapes me).
As for ears, I found the Joan of Arc Tutorial (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp) to be pretty easy to follow (for the ears).
Keith Young
05-30-2003, 04:44 PM
Hmm.. after studying it some more, I think maybe there are some other issues with the eyes too... they may be too far apart? The head should generally be 5 eye-widths wide. The eyes should be roughly one eye-width apart, and from the edge of the eye to the side of the head should be another eye-width (you have very little room there).
finchiswaiting
05-30-2003, 05:00 PM
The ears seem deformed to me, and the light inside her head makes methink she is a robot with an interior lighting unit in her head lol, but otherwise than those to critiques, excellent job
FallenSwordsman
05-30-2003, 06:16 PM
I have to agree with Hexodam - one of the main errors you currently have with this face is how far forward the eyes are. In ths side view you can see that the eyes are right at the front of the face rather than sitting in the eye sockets beneath a brow ridge. You should be able to see the bridge of the nose in the profile - in the case of your model, you can't. Ears are tough, I know...you will probably need several attempts at them before they look right, but its worth doing! It'll improve your modelling skill no end once you can get all those little helixes and antihelixes sorted out. They'll need to be angled slightly from the head as well rather than stuck flat to it. On a positive note, the nose and mouth look pretty well made. You've managed to avoid the pinching effect that some people have at the corners of the mouth. Just keep a watch on proportions and positioning of the features in relation to each other. If you're unsure, just get some front and side views of people - its probably the best starting point you can have. Then work from there. Best of luck!
tonfarben
05-30-2003, 07:44 PM
Thanks for all your help!
I´ll see what I can do with the eyes. Didn´t notice them stickin out, you´re right.
For now I made new ears. Thanks for the tutorials, but they don´t really help cuz I have to build my ear out of 2x4 polys and joanofarc builds it polybypoly, no chance. But worth looking at the curves of that ear.
I also added eyelashes with Hairdepartment plugin. But cuz of wrong eyes I´ll have to do that again...
I made the throat a little bit wider.
just a little few pointediting on the mouth (the bad corner).
So, nice weekend, see ya on monday! (Cuz I do this at work, I don´t have a computer at home, I´m just a poor guy learning my job (dunno in english) how is a guy who learns his future job at his firm called?)
till then!http://217.160.138.15/c4d/upload/tonfarben_HEADWIP03.jpg if not displayed (http://217.160.138.15/c4d/upload/tonfarben_HEADWIP03.jpg)
Keith Young
05-30-2003, 08:04 PM
...how is a guy who learns his future job at his firm called?
If the new job is with th same company, it's "On the job training" (or apprenticeship).
If the new job is with a different company and you get caught, it's called "Getting Fired" ;).
Keith Young
05-30-2003, 08:06 PM
oops, duplicae post.
tonfarben
06-02-2003, 12:10 PM
It´s monday, I´m taking apprentice again and these are the results of today morning... adjusted ears (still failing=)) and mainly the eyes. I think its much better now. Thanks for helping, but, what else can I improve?to the pic (http://217.160.138.15/c4d/upload/tonfarben_HEADWIP04.jpg)
http://217.160.138.15/c4d/upload/tonfarben_HEADWIP04.jpg
Keith Young
06-02-2003, 06:03 PM
Much better! Using a reference from the same source as above, see if the image below helps...
The ear should rotate backwards slightly and move back on the head some (don't use my image as an exact guide, but maybe split the difference).
Also, I circled a bump/dip in red that should be smoothed out.
tonfarben
06-02-2003, 06:49 PM
Thanks for that referencepic! I´ll see what I can do. I´ll post tomorrow again, cuz now I tried bodypaint for texturing. But I missed to join my head, it´s still in the symmetry-object, so if I place a dot in the face it´s on both sides. Anyway, the textures are bad, I have to do that more often. But later, for now it´s just funny. Making something else between pointmoving and endless pointmoving is a "breathe-again" for the brain I thought. And I also added hair with hairdepartment. Kinda weird looking now. Some hairs go inside the head and come out again, ugly ugly ugly...hehe, I´l post that tomorrow or later today just for fun.
I managed to smooth the area out you marked me. I also worked a bit on the ears, but I´m still far from agreeing with their shape.
OK, rendering is ready I´ll post the funpic=)
Oh I noticed a distortion in the texture on the nose and throat. Where does it come from? How can I adjust that? I don´t get it to create the correct UVW I think. Has anybody a tutorial on that issue (for bodypaint)?
I also post a wire and a HDRI rendered bluegreen one from how the head is looking now.
So what do you think?if no image is there (http://217.160.138.15/c4d/upload/tonfarben_HEADWIP05.jpg)
http://217.160.138.15/c4d/upload/tonfarben_HEADWIP05.jpg
Cynical_Saint
06-02-2003, 06:53 PM
Looking much better after your updates but personally I still feel that the eyes are a bit too big in relation to the rest of the head and features. The position back in the head is much better but the eyes distract from the rest of the face because they are so large.
Just my opinion. :)
tonfarben
06-03-2003, 06:47 PM
hmm, the eyes are still a problem. I reduced the eyeballsize a bit and reshaped the lids. Does somebody know which size eyeballs, Iris and pupils must have in relation to a face?
I added a bit of upper body part poly by poly. I wanna know if I´m working right here or wrong. As reference I use a body called "human meg" that came with Cinema8. But, as she has Way more polys for the throat and shoulders, I ask myself if I should make more polys or if mine are enough for the part I created. Maybe I missed something?
The ear, don´t speak on it´s shape, I hate it. But I followed the advice and put it back a bit. not so extreme like shown in the refpic, but noticeable. Is it better there?
I rendered out some HDRI´s of my head just for fun...enjoy!
...till then! :wavey:
As always: Critisize me please!
http://217.160.138.15/c4d/upload/tonfarben_HEADWIP06.jpg if the image isnt displayed (http://217.160.138.15/c4d/upload/tonfarben_HEADWIP06.jpg)
Cynical_Saint
06-03-2003, 07:12 PM
Looks pretty kewl. Best bet in most cases is to take a look in the mirror. In a normal relaxed eye position, the bottom of the iris is completely visible, but the top 1/4 or so of the iris is covered by the eyelid. I think lowering both eyelids some would make a big difference.
Also, most peoples eyes make a smooth, even crescent on top and bottom while your eyes are more tear dropped, and larger on the outsides of the eyes and the iris should be centered also.
One other thing I noticed but am not to sure about is the upper lip. It appears to me like it may be a bit too big in the side view. It makes her look like she is purposefully sticking that lip out.
I am still studying and working on faces myself so take my crits with a grain of salt. :)
Keith Young
06-03-2003, 07:26 PM
Yes, the ear fix helped. As far as the shape, you might try making them not quite so wide from front to back as a start. Ears are tough to get right, I'm still not happy with mine.
On the eyes, she seems to have bags under her eyes, which is fine (and almost always overlooked), but you might try removing one level of baggage (the bottom row) and see if that helps.
I think C_S covered everything else pretty good.
tonfarben
06-06-2003, 12:22 PM
I did something on eyes and mouth, just a small update. What about throat and shoulders, are they OK?
http://217.160.138.15/c4d/upload/tonfarben_HEADWIP07.jpg
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