Mumf
04-24-2002, 10:21 PM
I have a directional emitter that is emitting points. I instanced a bullet shell mesh to the points to simulate bullet shells getting ejected from a machine gun.
Everything works, but it doesn't look very realistic because I don't know how to set a per particle rotation on the shells.
I want every shell to have a unique rotation. Kind of a slow spin out of the chamber of the gun.
Also, when the gun turns, I need to turn the original bullet shell that is being instanced to keep the instanced shells emitting with the right orientation. This is simple... I can just parent it to the gun. But when you turn (rotate) the original geometry, every particle turns with it. Even particles that emitted a long time ago. Is it possible to have an emission where every particle emits using the information of the main (instanced) particle, but then goes about its own thing, after it has been emitted, forgetting about all the orientation and rotation of it's parent/creator?
Or is there a better way to emit bullet shells without instancing them to points?
I hope these questions are at least somewhat understandable.
Thanks,
:airguitar
Mumf
Everything works, but it doesn't look very realistic because I don't know how to set a per particle rotation on the shells.
I want every shell to have a unique rotation. Kind of a slow spin out of the chamber of the gun.
Also, when the gun turns, I need to turn the original bullet shell that is being instanced to keep the instanced shells emitting with the right orientation. This is simple... I can just parent it to the gun. But when you turn (rotate) the original geometry, every particle turns with it. Even particles that emitted a long time ago. Is it possible to have an emission where every particle emits using the information of the main (instanced) particle, but then goes about its own thing, after it has been emitted, forgetting about all the orientation and rotation of it's parent/creator?
Or is there a better way to emit bullet shells without instancing them to points?
I hope these questions are at least somewhat understandable.
Thanks,
:airguitar
Mumf
