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digital NUT
05-30-2003, 05:06 AM
Hey guys. When I modeled a wine bottle in MAX using splines / lathe... but...see this picture. I need help on this stuff!!! As you can see, the inner layer seems to get alot of light and the outer layer looks faded. Also, my glass material sucks. Period. Help plz?

drunkirishmic
05-30-2003, 06:28 AM
make a raytrace mat, set reflections to fresnel, make it 95% transparent, then set it to 2-sided, hit apply mat, hit render. u should be set

digital NUT
05-30-2003, 11:55 PM
Ok, I tried what you wanted, but my results aren't that successful. How do I set my glass up to be more transparent?

drunkirishmic
05-31-2003, 01:57 AM
i think its all black because ur background is all black, try putting an image in as ur background.

in the raytrace mat, there is a transparency setting, i forget if its a color swatch or a percentage. if its color, make it white, if its a percentage, make it like 95% transparent.

keep us updated

digital NUT
05-31-2003, 07:49 AM
Well you see, the original diffuse color of the bottle is black. Just a little FYI. Ok...off to redo it. Thanx.

bene.b
05-31-2003, 07:49 AM
hi
the glass depends a lot on the environment it can reflect. I guess that's why it got that black.
I'm trying to do a glass as realistic as possible atm and came across two quite helpful tutorials:
one at 3dkingdom.org (http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=245&mode=thread&order=0&thold=0)
and the other one
at studiolounge.net (http://studiolounge.net/index.php?name=caustics&left=sub-nav-tutorials).
Hope that helps!
greets
Ben

drunkirishmic
05-31-2003, 10:24 AM
here ya go dude:

http://www.drunkirishmic.com/CGTalk/glass_bowl.jpg

digital NUT
05-31-2003, 08:07 PM
Dang man. Thanks a bunch. Can't begin to tell you how much help you've just given me. Thanks alot!!!:beer:

drunkirishmic
06-01-2003, 05:18 AM
no problem dude

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