Ren3D
07-30-2008, 02:50 PM
Hey all
I have what I thought would be a quick particle effect to set up, but have come undone a little with this problem...
I have an animated butterfly which flaps its wings over a 25 frame sequence which loops (no problems there!). I have then created a TP storm and got hundreds of the little things flying out from the emitter. BUT... It looks very un-natural haveing all the hundreds of litter critters all beating their wings in perfect uinson!
Is there a way to offset or randomise there wing beats.
The Wing beat animation is set up using xpresso controlled by a float slider bar.
If some1 can help me out here I would be well grateful.
Many thanks
Ren
I have what I thought would be a quick particle effect to set up, but have come undone a little with this problem...
I have an animated butterfly which flaps its wings over a 25 frame sequence which loops (no problems there!). I have then created a TP storm and got hundreds of the little things flying out from the emitter. BUT... It looks very un-natural haveing all the hundreds of litter critters all beating their wings in perfect uinson!
Is there a way to offset or randomise there wing beats.
The Wing beat animation is set up using xpresso controlled by a float slider bar.
If some1 can help me out here I would be well grateful.
Many thanks
Ren
