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UberMaximus
05-29-2003, 04:31 PM
Hi all.
Wanted to try and build a low poly character from scratch and then animate. Might make it easier If I can get some input along the way.

http://www.jiltedreality.com/jiltedreality_files/wip_files/Face.JPG

http://www.jiltedreality.com/jiltedreality_files/wip_files/Man2.JPG

http://www.jiltedreality.com/jiltedreality_files/wip_files/skull.jpg

http://www.jiltedreality.com/jiltedreality_files/wip_files/frontandhead.jpg

UberMaximus
05-29-2003, 04:39 PM
1632

All conceptual sketches are digital on a ipaq.

self_advocates
05-29-2003, 04:45 PM
Nice Poly count, and solid crossover from concept art to 3D. Can't wait to see how he evolves.

UberMaximus
06-02-2003, 05:05 PM
Some boots for those stumps....

http://www.jiltedreality.com/jiltedreality_files/wip_files/Shoe2.jpg

http://www.jiltedreality.com/jiltedreality_files/wip_files/boot.jpg

UberMaximus
06-02-2003, 05:20 PM
rendered.

http://www.jiltedreality.com/jiltedreality_files/wip_files/figure2.jpg

UberMaximus
06-02-2003, 08:06 PM
?? Does anyone have any feedback?

http://jiltedreality.com/jiltedreality_files/wip_files/figure3.jpg

UberMaximus
06-02-2003, 08:10 PM
Poly Count 4066....
Spose I could have down the hands with a lot less polygons.. but this is my first full model....

UberMaximus
06-02-2003, 08:14 PM
Im hoping to get into the 3d industry, maybe game design first.... So any feedback would be appreciated. Im from Australia, and I'll will be visiting America (Around Los Angeles) in August. Can anyone recommended some 3d design houses or maybe even places of employment around that time, around that area? Ill be getting a hire car as well so I could drive to some areas... as long as its not too far...

UberMaximus
06-02-2003, 08:37 PM
Wireframe...

Ill start Texturing tomorrow.

http://www.jiltedreality.com/jiltedreality_files/wip_files/wire.jpg

UberMaximus
06-03-2003, 12:34 PM
*bump* Crits anyone?

NikLG
06-03-2003, 12:50 PM
Over 4000 polys doesn't seem very low to me...
I work in the games industry ( have done for about 10 yrs ) and
I would suggest that you try and keep it around 2000.
Not that low poly modelling is the 'be all and end all' these days..though it is still a pretty usefull skill to have ( esp. for LODs and such like )

I have just about finished a model of a woman ( game model ) and it has 1750 polys, including bevelling on edges of clothes.
No hands yet, but it should come in at around 2000, so it is possible ( can't post the model here I am afraid.... ).

Maybe you should try some aggressive mesh cleaning..just put detail where it's needed ( for aesthetic value and to make skinnig / animating easier )

UberMaximus
06-03-2003, 06:32 PM
I have lowered the poly count now...... those bloody boots.
Still want a bit of detail in the face tho...

http://www.jiltedreality.com/jiltedreality_files/wip_files/lowpoly1.jpg

Poly Count: 2584

UberMaximus
06-04-2003, 07:45 PM
Starting my textures.
Hate to state the obvious :surprised

http://www.jiltedreality.com/jiltedreality_files/wip_files/test.jpg

Still a way to go....

UberMaximus
06-05-2003, 06:19 PM
Why does the lighting always look brighter with textures?

http://www.jiltedreality.com/jiltedreality_files/wip_files/texture.jpg

UberMaximus
06-06-2003, 12:20 PM
does anyone have any hints on how to create realistic spec maps?

UberMaximus
06-07-2003, 08:19 AM
Textures are done with a stylus and Adobe Photoshop....

http://www.jiltedreality.com/jiltedreality_files/wip_files/map.jpg

http://www.jiltedreality.com/jiltedreality_files/wip_files/shadows.jpg

UberMaximus
06-07-2003, 05:27 PM
Now.... Ive changed my texture map resolution from 1024 down to 512, increased the texture area for the head and tried to correct the hips, and added a spec map.

http://www.jiltedreality.com/jiltedreality_files/wip_files/small.jpg

now for the boots.

UberMaximus
06-07-2003, 06:49 PM
Walking in style...

http://www.jiltedreality.com/jiltedreality_files/wip_files/moodyblues.jpg

UberMaximus
06-07-2003, 07:30 PM
http://www.jiltedreality.com/jiltedreality_files/wip_files/bed.jpg

Sylfurd
06-07-2003, 10:26 PM
Looks good to me fo a low poly character!!
Maybe you shouldn't texture so dark muscle's shadow...
Don't stop to post your WIP!! :thumbsup:
Sylfurd.

Teyon
06-07-2003, 11:43 PM
It's good for a first full model but it's a bit boxy and the anatomy is a little off. You may want to give this low poly tutorial at 3dtotal.com (http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_1.asp) a try. (sorry for direct linking to it)

I'm making my first low poly character (which was also my first poly based character) and the unsmoothed mesh is somwhere around 700polys. That's without the head and hands which are all that are left. With meshsmooth it's about 2600 polys total.

Here's an earlier shot of it: low poly model by Teyon (http://members.lycos.co.uk/teyon/Images/models/test3.jpg)

So, this is grat for your first go, now on your next model work on the form and you should be able to get lower counts. Take care.

UberMaximus
06-09-2003, 03:55 PM
Rigged!!

Now for the skinning.

http://www.jiltedreality.com/jiltedreality_files/wip_files/joints.jpg

UberMaximus
06-11-2003, 06:04 PM
My first anim test....
I know its crusty...
low divx quality so its small, shadows glitch coz the depthmap res was small, lighting is dark, animation is jerky....
but it looks sooo good to finally see the nugget move...

Please Right Click and Save As (http://www.jiltedreality.com/jiltedreality_files/wip_files/figure.avi)

:bounce:

bantza
06-11-2003, 10:03 PM
pelvis area is a bit edgy, and if he has pants legs could be little smoother don't you think?

bigbad
06-12-2003, 12:05 AM
The boots have way to many polys. The body seems to be like lowpoly but it isnt. Try to move the vertices away from each other a little and make everything more round. Push the chest forward. The head is to big, make it smaller. The muscles are wrong to.

There are some serius issues with the body. Try looking at a book of anatomy. You have to.

Dont let me scare you. I want you to work on this modell and finish it. :wip: :wip: :thumbsup:

UberMaximus
06-12-2003, 07:13 AM
Thankyou ppl.

Bantza: Yes pelvis is screwed, looks like a pair of jocks. Ill try and fix that. They are pretty tight jeans, but I can make them more fabric-like.

BigBad: I see what you mean, the head is big (the distance from the face to the back of the skull). I have several anatomy books at home, I havent used any reference for this model, just those first sketches.

Ill post the changes soon.

rrobert
06-12-2003, 09:00 AM
Nice work you did there on your model, only the lightning is a bit dark. I can't make it out clearly.. Textures okay. But 2500 poly is high because of the boots I guess. Don't you agree? :)

Harry-Palmer
06-12-2003, 01:31 PM
the texture work is ropey to say the least. The games biz can be stratified into modellers and texture artists, to be an all rounder I would suggest really looking into polishing your texture work.

The model's okay, I don't like the style, looks too cheap cartoon-y, the silly big shoes, stylised arms and legs. (Looks like a cartoon drawn by someone whose only point of reference is only cartoons/ comics - a firm understanding and knowledge of anatomy will give you a head start over all the wannabes out there)

Listen to NikLG, he knows what he's talking about...

UberMaximus
06-12-2003, 02:24 PM
Thanks for that Harry....

May I ask if I can see any of your work for inspiration? I tried looking in your past posts but couldnt find any.

:curious:

UberMaximus
06-26-2003, 04:39 PM
I been busy. Ive been reading up on maya as well.
Here is the second 'character'. This is what the first guy will be driving.

http://www.jiltedreality.com/jiltedreality_files/wip_files/droidsketch.jpg

http://www.jiltedreality.com/jiltedreality_files/wip_files/layout.jpg

http://www.jiltedreality.com/jiltedreality_files/wip_files/droid.jpg

UberMaximus
07-09-2003, 06:29 PM
Slowly but surely.

http://www.jiltedreality.com/jiltedreality_files/wip_files/droid3.jpg

Carlingue
07-09-2003, 06:33 PM
Slowly but surely.

That's my MODO too . ;-)

Nice work you got there going man !

impressive the way you handled the texture on the guy inside the robot .

Planning on animating the robot and all ?

Great work .... keep us posted !

UberMaximus
07-09-2003, 07:55 PM
yeah i want to animate it all

UberMaximus
07-14-2003, 02:05 PM
Crusty, blurred non-aligned textures.... But Im tired and wanted to post.

http://www.jiltedreality.com/jiltedreality_files/wip_files/droid2.jpg

Anyone know how I can change the thread name so it is a bit more accurate?

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