Ikaria
07-28-2008, 08:45 PM
Hi,
Would any seasoned compositor have an opinion on approaching depth of field when composting 3d elements?
I'll be rendering passes out of Maya and am trying to decide which is going to give me better results -- Frischluft Lenscare (http://www.frischluft.com/lenscare/lenscare.php) or X-Dof Studio (http://www.evasion3d.com/) from Evasion.
As far as I can tell, the first would be easier on the pipeline as it plugs into AE, but the level of control + big name studio clients seem to point to the latter.
Penny for your thoughts,
- Igor
Would any seasoned compositor have an opinion on approaching depth of field when composting 3d elements?
I'll be rendering passes out of Maya and am trying to decide which is going to give me better results -- Frischluft Lenscare (http://www.frischluft.com/lenscare/lenscare.php) or X-Dof Studio (http://www.evasion3d.com/) from Evasion.
As far as I can tell, the first would be easier on the pipeline as it plugs into AE, but the level of control + big name studio clients seem to point to the latter.
Penny for your thoughts,
- Igor
