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bolbacool
05-29-2003, 09:10 AM
Hi,
I have some problems with camera map, which does not what it's supposed to do

I put an image ...
The camera used to the camera map is the same used for the render

http://julien.bolbach.free.fr/ftp/cmap.JPG

Any idea why there are these deformations ?

thanks

bolbacool

AndersEgleus
05-31-2003, 01:02 AM
Don't know exactly what's causing that. Could be the mapping type set wrong in the texture, i don't know.

Anyway, If you're trying to map the background onto the objects, It's much better to use a Matte/Shadow material.

qu2k
05-31-2003, 03:30 AM
what in gods name is going on in that picture

videoworx
05-31-2003, 10:14 PM
up the poly count...that will fix most of your stretching issues...just apply meshsmooth or similar

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