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noke
07-26-2008, 08:06 AM
i've been working with this character for 2-3 days now ...and i need fresh eyes to tell me how thing should be ..Is topology, edge flow acceptable ?? for myself i reckon that there is a dense geometry around the nose area and too many edges that run aglong the nose bridge up to forehead ... how could i fix that???
please leasve your comments ,thanks

jeppers113d
07-28-2008, 11:53 AM
i've been working with this character for 2-3 days now ...and i need fresh eyes to tell me how thing should be ..Is topology, edge flow acceptable ?? for myself i reckon that there is a dense geometry around the nose area and too many edges that run aglong the nose bridge up to forehead ... how could i fix that???
please leasve your comments ,thanks

yah for a low poly character, you have too many poly's in the center face up (upper mouth up to the head)

from the center, just delete every other edge/line whatever and you should be okay, you don't need that many in there

noke
07-31-2008, 10:12 AM
thanks for the reply jeppers113d..but what if i have to do the facial expression?? ..

Huitt
07-31-2008, 12:51 PM
Depends on what you're trying to achieve. If you're going for low-poly (ie:games), just get as little poly count as you can and still get the expressions. If you're doing something more high-end (ie: film) then you have nothing to worry about. Poly count in faces in films is VERY dense the majority of the time.

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07-31-2008, 12:51 PM
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