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View Full Version : Exporting into FBX with animation clips as takes.


CalQdeX
07-26-2008, 06:28 AM
Hi, I am trying to work out an animation pipeline for an independent game, we would like to use fbx as it is the easiest to implement code wise.

I can't find a away to export animation so that it converts clips into fbx's takes.

Does anyone know how to do this?

Does anyone have a successful fbx animation pipeline?

DecWest
07-27-2008, 10:39 PM
Hi

In my experience the .FBX format is usually used exclusivley via its native package, Motionbuilder, as a way to get animation information directly into a game pipeline. We used to use it to take in animations from both MAX and Maya, bring them into Motionbuilder, clean up and export into our pipeline (probably via a bespoke game format)

I guess you could bake out clip info onto a rig? Not had much experience but I will ask an old colleague who is pretty up on this

cheers

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