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View Full Version : How do I fix my jiggly face?


policarpo
05-29-2003, 06:57 AM
Just wondering what sort of stuff i need to do in order to avoid such jiggly's in my future animations since i design weird little characters?

here's a link to a sample movie:
http://www.policarpo.us/tutorials/bozznet_walk.mov

see BOZZNET's jaw line...it's jiggly.

using LightWave 7.5.

thanks in advance. :)

Monty
05-29-2003, 08:27 AM
then stop eating Jello! :)
he he, its so regular that it looks like its being pulled by the arm bones...

policarpo
05-29-2003, 11:59 PM
Heheheh...but it's too good.

I'll figure this stuff out soon enough. :bounce:

ClingFree
05-30-2003, 02:58 AM
What's the weight map on the head and neck look like?

policarpo
05-30-2003, 05:27 AM
this model is 100% weight free. :)

ClingFree
05-30-2003, 01:12 PM
Hate to mention the obvious because I really like your work, but have you tried to add a few hold bones in the chin area?

samartin
05-31-2003, 08:39 AM
Hey Policarpo,

Just viewed your animation and that looks pretty sweet, I get the impression you don't have much animation experience (from other threads not cos' of bozznet) at all, is this true ???

If so then motionbuilder is the way to go... and again thats a sweet walkcycle :thumbsup:

policarpo
05-31-2003, 10:34 AM
i've never animated a character before. this is all a new wonderfully Motion Building experience for me.:bounce:

samartin
05-31-2003, 11:15 AM
For a 1st character animation that is jaw droppingly good :bravo:

Anadin
05-31-2003, 12:08 PM
I'm a newbie to MB as well and havn't used LW since v3 but...

I know if I set up a character in cinema and don't add some restrictions, the bones in the body can sometimes do things like make the head move about funny. I would at at least weight the body bones to the body and the head bone(s) to the head to check if that is the problem.

PS - Fantastic walk for a first time - congrats!

Sil3
05-31-2003, 02:16 PM
Originally posted by policarpo
this model is 100% weight free. :)

Cool looking Character :applause:

You must need some extra bones it there to hold the JAW area of your cool character, but since it only looks like u only need 1 weight map, go ahead and make one for the Head :p , itīs simpler to do that than to get extra bones just for it.

Sil3

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