RealReality
07-25-2008, 11:47 AM
Hi,
I'm learning V-Ray since a year now, and when rendering a little bigger and harder scenes, the program starts to fail...
I hope to find some answers here, I might do something wrong, selecting too high quality while unnecessary.
I'm using V-Ray for Rhino 4, with all V-Ray lights and materials, NURBS modelled scenes... (no meshes)
This is the hardware I'm using:
* C2Q Q6600 2.4ghz
* 4gb DDR2
* 500gb HD
* NVidia Geforce 8800gts 320mb
OS: Vista Home Premium 64bit
___________________
Now the problems:
I'm currently trying to render a realistic ocean, with a sailyacht in it... The latter would'nt be a problem, not too many details so far, but the ocean is really destroying my computer :p
Preparing the Light Cache goes up to 3.2gb RAM usage, with Subdivs set at about 600,
when I set the Subdivs to 1000 (default value), it causes my computer to crash, as memory usage raises significantly. :argh:
Now, I got past the Light Cache, and through the Irradiance Map rendering, for an image about the size of 640x480. I saved both maps on my harddisk, and use them to render a larger image, 1600x1200 (also tried 1024x768)
Not even half way the rendering process, the memory usage has raised to 3gb, and a bit further, it crashes...
Instead of describing all options, I'll upload some images with the settings and scene.
Thanks for your help ;)
I'm learning V-Ray since a year now, and when rendering a little bigger and harder scenes, the program starts to fail...
I hope to find some answers here, I might do something wrong, selecting too high quality while unnecessary.
I'm using V-Ray for Rhino 4, with all V-Ray lights and materials, NURBS modelled scenes... (no meshes)
This is the hardware I'm using:
* C2Q Q6600 2.4ghz
* 4gb DDR2
* 500gb HD
* NVidia Geforce 8800gts 320mb
OS: Vista Home Premium 64bit
___________________
Now the problems:
I'm currently trying to render a realistic ocean, with a sailyacht in it... The latter would'nt be a problem, not too many details so far, but the ocean is really destroying my computer :p
Preparing the Light Cache goes up to 3.2gb RAM usage, with Subdivs set at about 600,
when I set the Subdivs to 1000 (default value), it causes my computer to crash, as memory usage raises significantly. :argh:
Now, I got past the Light Cache, and through the Irradiance Map rendering, for an image about the size of 640x480. I saved both maps on my harddisk, and use them to render a larger image, 1600x1200 (also tried 1024x768)
Not even half way the rendering process, the memory usage has raised to 3gb, and a bit further, it crashes...
Instead of describing all options, I'll upload some images with the settings and scene.
Thanks for your help ;)
