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Jordon
07-24-2008, 09:26 PM
Hello everyone, I seem to be having a problem with what should be a simple solution. I have 2 motion capture rigs with different animation. Im trying to transfer the animation from one rig, to the other. Heres what I do
Create character sets for both rigs, branch selecting the root joint
I then create clips for both characters using animation curve as my selection
Here is where it starts to get weird, all of the mo cap data is simply joint rotation, with the exception of the translation value on the root joint for movement. I realized that the translation data and the rotation data were being seperated within the channel offsets (rotation being absolute, and translation being relative) So I changed them to all absolute or all relative.
I use the character mapper and made sure all the joints were mapped.
The problem lies when simply right click and copy on clip, then paste it into the other character set. I click on the clip again and only the tranlation shows up in the channel offsets. So basically I have a character that only translates and there is no joint rotation.
Can someone shed some light on to this for me. Thanks!

HairyBouy
07-30-2008, 12:32 AM
Hi Jordan,

Not sure if this'll help you, but I always export a character clip file before I place it on another character.
My rigs are always the same too. Not just named the same bones, but actually the same rig with a different mesh skinned to them. This tends to reduce any issues.

Good luck. Trax editor can be hell, but once you sort out all the probs, magic things can happen :P

HB

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