View Full Version : Alienoid human wip
Cyborgguineapig 05-28-2003, 11:49 PM Eh, just a week ago I was uninspired and kinda down that I couldn't do any human like characters but thanks to the easy Cylindrical method of modeling in the recent tutorial here
http://www.cgtalk.com/showthread.php?s=&threadid=65082&highlight=low+poly
I have been able to start on two humanoid characters, one being close to human and this one which is more alien-like. The image is the WIP of the alien character. Please note this is my seconds attempt at human modeling so go easy on me. I am also aware of the pinching which I can fix in like 2 seconds, but I was just to excited with my progress to do that :)
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Beholder
05-29-2003, 12:36 AM
Hmmm.
I assume you are going at this without reference material. The reason that tutorial stresses "know your anatomy (even if your designing an alien)" is because if you don't, then your muscles won't look right, no matter what. The reasoning I have come to about this is that if you were say, modeling an imaginary machine and you placed gears by themselves or spaced them so far apart that they couldn't touch each other then your machine would look silly because there is no way it would work. Gear must touch gear. Now, of course you can say it's "magical" and kind of get away with it, but aliens aren't magical, they still obey the same laws of physics that the human body does, so, unless you are designing a magical elemental, you must use references for your musculature or you will find you are placing gears in space. The reason you want your stuff to look like it could work is simple, people love looking at things that work and hate looking at stuff that doesn't. The older and more learned we become, the more and more we want what we are looking at to possess proper order. Peace
For the "too long; didn't read" crowd...I cry for you.
Cyborgguineapig
05-29-2003, 02:36 AM
Thanks for the crit, yes its true, It was an excuse to make it look non humna but also what about creativity? Anyway, it doesn't really amtter as I also did a very ameaturist thing and didn't make multiple saves and just happenned to overwrite my file on accident.:rolleyes: And the perfectionist I am, I worried that my next attempt will probably be not even half as good as this one. Anyhow, I was plannign on developing the arm muscles so it would look as if it were "correct". :hmm:
Beholder
05-29-2003, 09:26 AM
Originally posted by Cyborgguineapig
what about creativity?
http://www.cgtalk.com/showthread.php?s=&threadid=58412
^^^^That thread is a perfect example of being functional and creative.
If you are creating stuff to share with others, you are going to get criticized for dysfunction. The more you know about this stuff, the more creative you will become or more precisely, the more creative energy you will unlock. Motivation/inspiration/drive is the gold in the ore of details. You've gotta mine it.
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