Jon Jones
05-28-2003, 11:46 PM
Okay I'm having a bit of a problem with the Component Editor that I've been testing and trying to get to manifest itself again. Been wrestling with it since yesterday and I've got the information I need on it now, I think.
I'm using Maya 4.0.2 on Windows XP.
My problem is that whenever I Smooth Bind my character to his skeleton, the SkinClusters tab in the Component Editor breaks. By 'breaks' I mean the first tab that has 'hold', the object name and the vertex number is scaled out infinitely far to the right. Everything looks and works beautifully right up until I click 'smooth bind'. There is no scalable edge on that first tab so I can't simply grab it and scroll it back to how it should be. This is a picture of what it looks like before and after:
http://www.planetquake.com/shattered/shine/images03/ihatemaya-beforeafter.jpg
What baffles me is that other models display perfectly and the component editor looks just fine. I don't know what's wrong with my model. It's split up into a few separate objects but I'm only binding one at a time, which shouldn't be a problem. All the history is deleted on all of them. When I smooth bind, the model reacts exactly as it should... it's just that damned Component Editor.
I've tried this in Windows 2000, in XP, in XP with the Windows Classic theme enabled, with dual monitors enabled and disabled, and even in Maya 4.5 and it's all still the same.
What could possibly be happening here? This model is already overdue and these delays are killing me... any help is appreciated.
I'm using Maya 4.0.2 on Windows XP.
My problem is that whenever I Smooth Bind my character to his skeleton, the SkinClusters tab in the Component Editor breaks. By 'breaks' I mean the first tab that has 'hold', the object name and the vertex number is scaled out infinitely far to the right. Everything looks and works beautifully right up until I click 'smooth bind'. There is no scalable edge on that first tab so I can't simply grab it and scroll it back to how it should be. This is a picture of what it looks like before and after:
http://www.planetquake.com/shattered/shine/images03/ihatemaya-beforeafter.jpg
What baffles me is that other models display perfectly and the component editor looks just fine. I don't know what's wrong with my model. It's split up into a few separate objects but I'm only binding one at a time, which shouldn't be a problem. All the history is deleted on all of them. When I smooth bind, the model reacts exactly as it should... it's just that damned Component Editor.
I've tried this in Windows 2000, in XP, in XP with the Windows Classic theme enabled, with dual monitors enabled and disabled, and even in Maya 4.5 and it's all still the same.
What could possibly be happening here? This model is already overdue and these delays are killing me... any help is appreciated.
