joshex
07-23-2008, 05:56 PM
alright! I probably should have posted this when I first figured out how to make decent clouds in blender, but I got sidetracked.
anywho, I recently saw someones work on a "kirby" game they were making, or at least the models there of, anyways the cloud terrain wasn't created to be a cloud material, but rather was textured with an image that was so "fine" in detail it made it look like stone rather than cloud. so I posted the details of how to make a good cloud. anywho heres the stuff from that post including a picture of a cloud scape (or cloud terrain) do note; it's nothing fancy it just looks like clouds, it took me like 5 minutes....
heres the logistics, the way I found them? well what is a cloud composed of? (mist water) what effects it? light, shaddows horrizon collor.
Col; R: 1.0 G: 1.0 B: 1.0
subsurf and set smooth,
shaders:
Ref: 0.500 (lambert)
Spec: 0.00 hard: 1, (cooktorrent)
Tralu:1.00
Emit: (around) 0.300 (adjust for darker/ lighter clouds, and for day and night)
Amb: 0.800 (around there), SBias:0.00
mirror transp:
Ray Transp (on)
IOR: 1.47 (or there abouts) depth default (2)
Limit:0 , Falloff:0
Fresnel:1.2 , Fac 1.27 (around there)
SpecTra:1.0
add some "Filt" as/if need be...
that should leave you with something like this if you just left it as the deafult cube setup, with the camera and lamp at default as well:
http://i130.photobucket.com/albums/p271/joshex/cloud.jpg
thats with default subsurfing, you can turn it up and down as need be...
and heres a basic cloud scape, took me like 5 min....:
http://i130.photobucket.com/albums/p271/joshex/cloudscape.jpg
anywho, I recently saw someones work on a "kirby" game they were making, or at least the models there of, anyways the cloud terrain wasn't created to be a cloud material, but rather was textured with an image that was so "fine" in detail it made it look like stone rather than cloud. so I posted the details of how to make a good cloud. anywho heres the stuff from that post including a picture of a cloud scape (or cloud terrain) do note; it's nothing fancy it just looks like clouds, it took me like 5 minutes....
heres the logistics, the way I found them? well what is a cloud composed of? (mist water) what effects it? light, shaddows horrizon collor.
Col; R: 1.0 G: 1.0 B: 1.0
subsurf and set smooth,
shaders:
Ref: 0.500 (lambert)
Spec: 0.00 hard: 1, (cooktorrent)
Tralu:1.00
Emit: (around) 0.300 (adjust for darker/ lighter clouds, and for day and night)
Amb: 0.800 (around there), SBias:0.00
mirror transp:
Ray Transp (on)
IOR: 1.47 (or there abouts) depth default (2)
Limit:0 , Falloff:0
Fresnel:1.2 , Fac 1.27 (around there)
SpecTra:1.0
add some "Filt" as/if need be...
that should leave you with something like this if you just left it as the deafult cube setup, with the camera and lamp at default as well:
http://i130.photobucket.com/albums/p271/joshex/cloud.jpg
thats with default subsurfing, you can turn it up and down as need be...
and heres a basic cloud scape, took me like 5 min....:
http://i130.photobucket.com/albums/p271/joshex/cloudscape.jpg
