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View Full Version : BP distortion in frontal view?


Mike Abbott
07-23-2008, 04:47 PM
Can anyone shed light on this?
I bring an object into Bodypaint and look at it in top view. The view in the left hand window is fine - as expected. When I look at the UV's in the right hand texture window, set to frontal projection, they are always squashed horiziontally... why?

Try it with a standard cylinder.

Mike A.

LucentDreams
07-23-2008, 11:32 PM
limitation of how the texture interpolation works for software mode. Set the vertical segments for the cylinder to a higher resolution, the more polygons the better.

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07-23-2008, 11:32 PM
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