View Full Version : Sharkslayer is rendered with Mental Ray
ilasolomon 05-28-2003, 11:11 PM http://www.deathfall.com/article.php?sid=2466
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Shade01
05-29-2003, 10:27 PM
And...?
Fluckrat
05-30-2003, 10:13 AM
and........... it's CG News, hence it's in the CG News section.
and........... it's actually quite interesting news.
and........... what is your problem exactly?
JayCMiller
05-30-2003, 10:27 AM
and..... thanks ila_solomon :)
Shade01
05-30-2003, 03:44 PM
My shoes are brown.
Equally newsworthy, no?
Joril
05-30-2003, 03:58 PM
DreamWorks Selects Academy Award® Winning mental ray® Software for Rendering On the Upcoming Animated Film, Sharkslayer.
Sharkslayer is an underwater mob comedy starring the voices of Will Smith, Robert De Niro, Renee Zellweger, Angelina Jolie, Jack Black and Martin Scorsese, among others.
Well, this is just more info about the article. Might help getting people interested :shrug:
ilasolomon
05-30-2003, 04:39 PM
My shoes are brown. Equally newsworthy, no?
no, & don't try to be irony.
since almost every CG movie/animation feature was/is/wil be rendered with PIXAR Renderman, I get interested that PDI is the first major animation studio that uses MR instead of PRMAN for the entire movie.
matty429
05-30-2003, 05:21 PM
I second the "good heads up, news" motion...
beaker
05-30-2003, 06:23 PM
Originally posted by ila_solomon
no, & don't try to be irony.
since almost every CG movie/animation feature was/is/wil be rendered with PIXAR Renderman, I get interested that PDI is the first major animation studio that uses MR instead of PRMAN for the entire movie.
Not quite. First MR has been used signifigantly at many other studios. This is an article from Mental Images PR department. You should always take these press releases with a grain of salt. If you read the article it says "DreamWorks has decided to utilize mental ray as a significant portion of its rendering pipeline for Sharkslayer." Translation from PR speak to english "Were using MR alot more now then we did in the past". That doesn't mean that they stoped using Prman. They are still using Prman for quite a signifigant part of Sharkslayer. Also they use alot of the PDI renderer. The Dreamworks studio has always used Prman and MR together in the past.
A good example of PR is the recent one about Dreamworks using Softimage XSI Behavior in Sharkslayer. Many people were like "look dreamworks is moving all their stuff over to XSI". I asked a friend over there and he snickered and said that there were only 2 people out of the 300+ staff that were using it. All other software manufacturers are just as guilty of this. After all it is PR which is used to sell their products.
JA-forreal
05-30-2003, 09:05 PM
I have seen some crappy 3d art "rendered" with Mental Ray. I always blame the artist not the software. So the mere mention of the use of Mental Ray is hardly impressive.
ambient-whisper
05-30-2003, 09:33 PM
Originally posted by JA-forreal
I have seen some crappy 3d art "rendered" with Mental Ray. I always blame the artist not the software. So the mere mention of the use of Mental Ray is hardly impressive.
ofcourse this changes when yer talking about a studio of kickass artists using it...no?
FClub_TDurden
05-30-2003, 11:09 PM
At dreamworks for sharkslayer.....there using Mental Ray mainly for generating the lighting effects such as caustics, ambiant occlussion, color bleed......
then they take that and finish off the rendering with PRMAN...
nice compliment...but you can do same thing with new version of PRMAN....but Mental Ray having had those features for a while is slightly ahead of the game
Im sure there using 3d motion blur...and nothing is faster then PRMAN
robinson
05-30-2003, 11:20 PM
Originally posted by ila_solomon
no, & don't try to be irony.
since almost every CG movie/animation feature was/is/wil be rendered with PIXAR Renderman, I get interested that PDI is the first major animation studio that uses MR instead of PRMAN for the entire movie.
Jimmy Neutron was rendered with Lightwave .....;)
FClub_TDurden
05-30-2003, 11:37 PM
" I get interested that PDI is the first major animation studio that uses MR instead of PRMAN for the entire movie. "
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Dont get confused here :shame: ....this is DreamWorks...not PDI. They do not use PRMAN at PDI atall....they are proprietary based rendering.....
Even though they are the same company they are still very much different
ilasolomon
05-31-2003, 09:06 AM
this is DreamWorks...not PDI
yes my mistake, i correct "DreamWork is the ...etc."
& yes, I should mention JN too. but i think it's an exception.
MarkusM
05-31-2003, 11:24 AM
There's a huge benefit in using Mental Ray for raytracing functions, even if the core of your render pipeline is PRMan. For instance the way ILM (and others) use MR to do the ambient occlusion calculations there, and then either bake it into texture maps to be rendered through PRman, or even as a seperate pass for compositing at a later stage. All depending what you can get away with.
M
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