PacManiac
07-23-2008, 12:54 PM
I've got this nCloth that gets partly deformed by a skeleton, but I want to add in a switch so that it'll get fully driven by joints.
I'm using a per-vertex input attract map which has most verts at 1, and would prefer to be able to swap between that one and one with all verts at 1, so that it'll get fully driven by the joints.
My problem is that I'm not sure how to even create this second vertex map, or swap between them two.
If there are any other way to do it that'd be great to hear as well.
Thanks.
I'm using a per-vertex input attract map which has most verts at 1, and would prefer to be able to swap between that one and one with all verts at 1, so that it'll get fully driven by the joints.
My problem is that I'm not sure how to even create this second vertex map, or swap between them two.
If there are any other way to do it that'd be great to hear as well.
Thanks.
