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View Full Version : How can I improve this edge flow?


AlexiT
07-22-2008, 11:48 AM
Hi,

I'm attempting to model a little piece of stereo equipment, and while i'm satisfied with how this piece smooths when converted to subD's I doubt that it's techincally the best approach. And since I seem to always run into trouble when trying to keep it all quad and clean(I just seem to have difficulty getting my head around it, don't know why...), I was hoping you could give me some feedback and ideas on how to improve this.

http://i33.tinypic.com/2yltt8i.jpg (wire)
http://i36.tinypic.com/ranlhs.jpg (wire)
http://i36.tinypic.com/64m8lz.jpg (smooth and rendered)

Thanks! :)

AlexiT
07-25-2008, 01:26 AM
A small update:

http://i37.tinypic.com/2899b2w.jpg (wire)
http://i37.tinypic.com/6rmxid.jpg (render)

Giap
09-27-2008, 04:54 AM
I don't really know what you mean. If I were you, those triangles are fine. As long as you are not going to rig and bend that area, triangle works perfect. However, if you want to keep it quad and clean, my advice is choose those triangle-surfaces and extrude them. Then, scale them smaller and delete some edges to make them tri become quad. Because they are too small right now so when you smooth them. You don't see the small pinching at those areas :D

Anyway, as I have mentioned above. Those triangle are fine.

JasonA
10-21-2008, 04:30 AM
I think what you got certainly works. And yeah that tri sticks out like a sore thumb but since this is a hard surface model, its basically up to you if you wanna do anything about it.

I can see that you could reduce some of the total amount of edges you got running off those button indents. No sense in running a bazillion edges off to the edge of the mesh if you dont need to :) Check out my attach pic. Add in edges where I drew in blue and delete off the ones I drew in red (and delete the vertices of course). Should make your model a bit lighter while still keeping the detail you need and also maintaining quads.

Cheers,
Jason

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