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View Full Version : Weekly Animation Session 1 - The Jump!


SheepFactory
07-21-2008, 06:03 PM
Time to jumpstart this forum.

I am going to be holding a couple of quick weekly challenges over the next couple of months. Going to be focusing more on the physical side this time.

Without further wait, lets get going on our first weekly challenge!

This weeks challenge is:

The Jump!


Have your character jump forward from a standing position. Animation needs to convey good anticipation and timing. Character can be jumping over a gap, an obstacle or just jumping forward on flat ground.

Your character can be a biped or quadruped depending on how much challenge you want. if you are a beginner animator you are more than welcome to use a bouncing ball for this challenge.

Please post all WIP's and final animations in this thread for critique.

This challenge will run till Sunday the 26th. New challenge will be posted next Monday.

Good luck guys! Lets make it happen! :D

-A

nethstar
07-21-2008, 09:46 PM
very nice topic...
very basic, but gives ALOT of space to move around and try something new.....going to start mine now,lol

good luck all. :D

SheepFactory
07-22-2008, 12:10 AM
Yea keeping it simple so people can focus on the animation and finish it in the timeframe. I'll post a WIP by tonight I hope. :)

Splinter
07-22-2008, 02:46 AM
Alrighty then, this sound like a nice one that I might actually see myself completing, good challenge. Im in.

saxifridge
07-22-2008, 04:46 AM
I will see if I can finish on time, I have to be at Comic-con starting Thursday so I am not sure if I will have enough time to finish before the weekend, but I will certainly jump back in on Monday. :)

nethstar
07-22-2008, 10:48 AM
would jumping on the spot from a high ledge or diving block still be considered as a jump or is it more of a 'leap' or a 'fall'?

I have a scenario where i get my character to stand on the edge of a high platform and he's hesitating to jump, and in the end he does.
but if thats slightly out of the rules in terms of subject matter then i'll stray away from that one.

cheers

SheepFactory
07-22-2008, 03:27 PM
As long as he is jumping forward it is fine.

JoshBoris
07-22-2008, 06:13 PM
Excellent!! I was hoping to find something like this here, I really need to work on my body mechanics (as well as everything else, lol).

One question, do we link video of WIPs and finished work on youtube or something? Or is there a way to upload in quicktime, so that we can critique/get critiques with frame-specific feedback?

SheepFactory
07-22-2008, 06:26 PM
Excellent!! I was hoping to find something like this here, I really need to work on my body mechanics (as well as everything else, lol).

One question, do we link video of WIPs and finished work on youtube or something? Or is there a way to upload in quicktime, so that we can critique/get critiques with frame-specific feedback?


You can upload to vimeo which is MUCH better than youtube:

http://vimeo.com/


Or you can use your cgportfolio animation hosting if you are a cgs member. or just host the quicktime on your own web server.

For WIP's please have a frame counter in there guys, it makes it much easier to give critique.

nethstar
07-22-2008, 10:51 PM
Hey all hope yours is going alright,

as for mine im just about a 3rd of the way there...had the extremes blocked out first, and then moved onto tweeking...
heres the playblast of it

The Jump (http://www.vimeo.com/1390345)

please give any tips you see fit while i still work on it...

and be gentle please, this is my first attempt at ANY challenge :D

also, is there any way of posting the vid to stream from the site onto this forum.

ivanlancaster
07-23-2008, 01:45 AM
Hey sheep,

This sounds really interesting. I may give it a go with a bouncing ball or a simple character. I was just wondering, is posting our WIP inside this current thread going to make it really messy?

-ivan

Splinter
07-23-2008, 03:39 AM
Nethstar - Great start. I have one suggestion. With out a frame count its hard to describe where it is but between the second and third seconds your character picks himself up on his tippy toes. I think in anticipation to that I would suggest that he would shift his body weight forward and center himself more with the front of his feet as he rocks up to his toes. :applause:

coleman
07-23-2008, 01:21 PM
Hello,
I think I am going to try this challenge. This will be my 1st animation challenge on CGtalk. It should be fun.

Do I need to rig a character or can I just show a biped jumping over a gap? C

SheepFactory
07-24-2008, 12:23 AM
Hey sheep,

This sounds really interesting. I may give it a go with a bouncing ball or a simple character. I was just wondering, is posting our WIP inside this current thread going to make it really messy?

-ivan

I dont think it will be a problem. There will be a dozen of us entering at most. In the future depending on the number of entries we might decide otherwise.

For now lets keep posting in this thread and EVERYONE give feedback and post WIP's please. :)


-------


Hello,
I think I am going to try this challenge. This will be my 1st animation challenge on CGtalk. It should be fun.

Do I need to rig a character or can I just show a biped jumping over a gap? C



You can use biped or any other free rig.

SheepFactory
07-24-2008, 12:29 AM
Hey all hope yours is going alright,

as for mine im just about a 3rd of the way there...had the extremes blocked out first, and then moved onto tweeking...
heres the playblast of it

The Jump (http://www.vimeo.com/1390345)

please give any tips you see fit while i still work on it...

and be gentle please, this is my first attempt at ANY challenge :D

also, is there any way of posting the vid to stream from the site onto this forum.


Nice start. A couple quick pointers:

-You need to break some of your poses. Take the animation out of spline mode and put it in stepped mode. Then go in and put in your key and extreme poses. For your anim those would be the beginning > anticipation > step forward > goes down for jump > jump forward > highest point in air > goes down.

Make sure those poses are all great before you worry about anything else. Right now your arms are tweening and the timing is way off. Once you have those poses you can put it back to spline and open up the dopesheet editor to quickly move those keys around to time the anim. Make sure everything is keyed on the same frame and do not move individual keys before you start polishing your animation at the end.


Hope this helps and keep us updated!

j0hny
07-24-2008, 10:56 AM
Hi, I think I will post tommorow my first attempt )))

nethstar
07-24-2008, 01:37 PM
thanks for the tips so far....

I managed to revert everything back to stepped mode again and work on my extremes and key positions. (or what i think were the extreme/key poses, i need to do more animation on the whole to learn what are correct key poses etc etc.)

I also put in an extreme (which i thought was in there already) for the part where he tiptoes for a kinda semi-jump. tried to take onboard all info you mentioned and am still working on it, but for now, here's the blocked version ............

WITH Frame count :thumbsup:

Jump-BLOCKED (http://www.vimeo.com/1400247)

looking back on it now the timing is a bit dodgy....also another thing to add to my list of things to work on.

Tris3d
07-25-2008, 09:03 AM
Hey, this is fantastic! Really want to get back into focusing on animation. I'll be sure to check back here after completing the tornado FX challenge. Cheers.

JoshBoris
07-26-2008, 01:31 AM
Here is my rough blocking http://www.vimeo.com/1408595
I am keeping it simple since I don't have much time to work on it. I am just concentrating on the body mechanics.


@ nethstar:

Nice work so far. My main critique would be for the step forwards at the beginning. That motion looks kind of stiff, make sure to lead your steps from the hips. Also as you mentioned, the timing could use work. Make sure his leap up into the air reads well (i.e. you might want to hold the in-air pose a bit longer), so that we can really see him falling. Good luck

GalaxyBounce
07-26-2008, 12:05 PM
g'day.

long time lurker - first time poster... thought i would have a go at this because i need to work on my animation. i'm relatively new to animating so i went with a simple character (a ball with legs).
here is my blocking http://www.vimeo.com/1410791
let me know what you think.

thanks :)

dyb3k
07-26-2008, 01:02 PM
Hello

I also decided to take part in this competition. I think it is a great opportunity to improve skills. I am beginer in animation and I hope I will learn something during this challenge. It is pity that so few people are in. I hope that next week it will be better.
Ok so this is my animation with my simple rig. Ofcourse this is not a final version. Feel free to comment.

I wish everyone good luck.


http://pl.youtube.com/watch?v=8bdw0om3d1o

Splinter
07-26-2008, 01:25 PM
Here is my first attempt. This is also my first ever so c&c would be highly welcomed

The Jump (Key Poses) (http://www.vimeo.com/1410957)

SheepFactory
07-26-2008, 03:29 PM
Splinter & Dyb3k I think you guys are overcomplicating it. It doesnt need a walk to an object , 3 anticipations , etc. Just a anticipation and a jump :)

I would ditch the first part of the anim and just concentrate on the jump part. Do not try to do more than what the challenge is because there is not enough time.

dyb3k
07-26-2008, 09:34 PM
OK. So I started once more and concentrated only on a jump. And here it is:

http://pl.youtube.com/watch?v=PKQ_OmMkadI

SheepFactory
07-26-2008, 10:53 PM
OK. So I started once more and concentrated only on a jump. And here it is:

http://pl.youtube.com/watch?v=PKQ_OmMkadI


Thats much much better. I like the timing of it a lot you just need to fix the tweening arms, especially when he lands. Break their poses and timing a bit and it will look really great!

dyb3k
07-27-2008, 10:27 AM
Thank you SheepFactory for comment and advice. I have corrected the movement of the arms. And this is my final version. Looking forward to next week session:)

http://pl.youtube.com/watch?v=ZFlwWTX9Vag

GalaxyBounce
07-27-2008, 02:27 PM
this was all i had time for http://www.vimeo.com/1416077

hopefully i can spend a little more time on next weeks challenge

JoshBoris
07-27-2008, 09:16 PM
http://www.vimeo.com/1418095
This is my first splined pass. I guess it'll have to do as-is because it appears I am out of time.

SheepFactory
07-28-2008, 07:48 AM
You can keep polishing it and post it again. This will keep running even though I will start a new topic tomorrow.

gregoo23
07-29-2008, 08:06 AM
Hey,

Great idea to go back to basic exercises. I just found out about the jump today so even though i'm late here's a jump i had done..It's never late to get feedback i guess:)

http://www.vimeo.com/1428327 (http://www.vimeo.com/1428327)

Greg

SheepFactory
07-29-2008, 06:31 PM
Great timing Greg. Very nice touch having the block go slightly backwards when he pushes off too. My only suggestion would be to not land with both feet at the same time and have one drag for another frame.

good job!

Splinter
07-29-2008, 09:12 PM
I feel kind of bad cuz I didn't even get to finish this I had some gimbal problems that I don't know how to solve. This ended up making some big problems with my graph editor and well I am trying to figure out how to fix that now but I hope to figure it out that way I can have time to do the next one with out running into "gimbal lock".

gregoo23
07-30-2008, 08:16 AM
Hey Splinter,

For your gimbal lock problem, if you're using Maya try to use rotations in Gimbal mode..therefore you shouldn't have problems of weird rotations. You can also try the euler filter in graph editor, that might help too.
good luck for the next one.

Splinter
07-31-2008, 01:09 PM
Thanks for the advice Gregoo23.:beer:

Tris3d
08-04-2008, 02:03 PM
Very, very late! But I wanted to partake. I'm on a mission to improve in animation and hopefully these mini challenges will help with that!

Jump Animation (http://www.vimeo.com/1464335)

Thanks! :bounce:

Anneka
08-30-2008, 05:29 AM
Argh me too, super late but this forum is an awesome idea so I'm going to make the most of it! Any critique/help would be greatly appreciated!

http://vimeo.com/1630718

OneSharpMarble
09-03-2008, 08:30 PM
Is there going to be more of these challenges?

DisturbeD2k
09-04-2008, 09:38 AM
Also interested in joining in future challenges

Solbester
09-04-2008, 12:01 PM
Thats sounds great!!! I'll get right on it! Just incase it's due Friday? and how can we post it?

Good luck to all!!!

oneonta Hobbit
09-11-2008, 04:49 AM
Again, I'm posting late. Sorry, but please feel free to give me some feedback.

http://www.vimeo.com/1707439

Tank-B
09-25-2008, 01:46 PM
http://vimeo.com/1811036 my rough jump~

late too~I'm so sorry!

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